How hard would it be to make a simplified mobile client for just checking in on stuff?
I was thinking of something like limiting it to a top down view and maybe having simplified graphics. Just enough to wander your property and take care of your daily stuff like planting or fueling steel.
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jacob232
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Re: Simplified Mobile Client?
I'm not sure. its something i've personally desired for a LONG time, exactly for steel and curios, possibly security.
I think i was told at one point the Android version of Java is missing alot of the.....definitions? that the PC Java has, so in theory if you took the time to compile an additional archive for every command that doesnt have a 1 to 1 equivalent so that the mobile client wouldnt freak out not knowing what to do.....
Sorry if my explanation was vague or innaccurate my knowledge is very surface level and that was explained to me a few years ago
I think i was told at one point the Android version of Java is missing alot of the.....definitions? that the PC Java has, so in theory if you took the time to compile an additional archive for every command that doesnt have a 1 to 1 equivalent so that the mobile client wouldnt freak out not knowing what to do.....
Sorry if my explanation was vague or innaccurate my knowledge is very surface level and that was explained to me a few years ago
so this one time at band camp.............
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Giewonciak
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Re: Simplified Mobile Client?
Chrome remote desktop - only downgrade is you need to leave pc running + you cannot rotate camera. But for simple tasks perfect
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jacob232
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Re: Simplified Mobile Client?
thats the closest solution i came up with
so this one time at band camp.............
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vatas
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Re: Simplified Mobile Client?
https://ringofbrodgar.com/wiki/Console_CommandsGiewonciak wrote:Chrome remote desktop - only downgrade is you need to leave pc running + you cannot rotate camera. But for simple tasks perfect
The default "ortho" camera lets you use arrow keys to toggle between four isometric viewpoints.
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loftar
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Re: Simplified Mobile Client?
It's not that I'm entirely uninterested in creating a mobile client, but even disregarding whether it's worth the work it would require, I've just no idea what form it would take to begin with. Graphical fidelity aside, I think it's safe to say that the primary problem would be the UI. What would a good inventory UI even look like on mobile? I can't imagine hunting and pecking for inventory items on a touchscreen would be a nice experience unless they're so large that you could only fit at most ten on the screen at once. How would you interact with objects without right-clicking? What to do with tooltips?
It's certainly true that I use smartphones little enough that I don't have experience with how other games/programs handle similar problems, so feel free to offer suggestions if you have any, but from my perspective these problems seem almost insurmountable. And frankly, that's the main reason I don't use smartphones any more than absolutely necessary; touchscreens are kinda cancer.
That being said, a top-down view would of course be the easy part. Whether that makes the mobile experience better, I'm not sure. :)
It's certainly true that I use smartphones little enough that I don't have experience with how other games/programs handle similar problems, so feel free to offer suggestions if you have any, but from my perspective these problems seem almost insurmountable. And frankly, that's the main reason I don't use smartphones any more than absolutely necessary; touchscreens are kinda cancer.
That being said, a top-down view would of course be the easy part. Whether that makes the mobile experience better, I'm not sure. :)
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Nightdawg
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Re: Simplified Mobile Client?
Loftar please don't make the same mistake Blizzard did when they presented a dogshit mobile pay to win game to an audience of 99.99% dedicated PC gamers and 0.01% random guy that was passing by when going to the toilet.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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loftar
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Re: Simplified Mobile Client?
Don't worry, I am -- really -- not in any hurry to release a mobile version. I do find the idea interesting, though, and I wouldn't mind discussing UI solutions if anyone has them.Nightdawg wrote:Loftar please don't make the same mistake Blizzard did when they presented a dogshit mobile pay to win game to an audience of 99.99% dedicated PC gamers and 0.01% random guy that was passing by when going to the toilet.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: Simplified Mobile Client?
Oh, and just for the record, this is what the current UI looks like when scaled to the minimum size recommendations on my smartphone.
This makes the action-menu buttons 7×7 mm on my phone's screen, which if anything is on the smaller side as far as mobile UI recommendations go.
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Clemins
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Re: Simplified Mobile Client?
Haven on mobile sounds awful and I would not use it.





