More Buildings

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Flame
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Joined: Thu Oct 08, 2009 5:03 pm

Re: More Buildings

Post by Flame »

to avoid town builded by a single person, could be enough give differents chanche on he building.

Example - Magazine Building.

1 - Hole in ground for few peoples, it keep meat and seeds safe and fresh.
2 - Leather tent with big hole underground. For more free space, not so hard to build.
3 - Little Wood Magazine, "Not so little" to be build by a single person if he don't need. Ok, maibe someone will build it anyway, but not the whole hh.
4 - Stone Magazine With Underground Hole Inside. C'mon, you need to be really a town to need it, and to build it. :3


(Maibe i have give too many builds for the same type..her..well, it was just and example.)
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Thijssnl
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Joined: Fri Mar 12, 2010 9:09 pm

Re: More Buildings

Post by Thijssnl »

Flame wrote:to avoid town builded by a single person, could be enough give differents chanche on he building.

Example - Magazine Building.

1 - Hole in ground for few peoples, it keep meat and seeds safe and fresh.
2 - Leather tent with big hole underground. For more free space, not so hard to build.
3 - Little Wood Magazine, "Not so little" to be build by a single person if he don't need. Ok, maibe someone will build it anyway, but not the whole hh.
4 - Stone Magazine With Underground Hole Inside. C'mon, you need to be really a town to need it, and to build it. :3


(Maibe i have give too many builds for the same type..her..well, it was just and example.)
Sounds good, +1
More buildings of the same type isnt bad as long as they are not identical.
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Teme
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Joined: Mon Apr 19, 2010 5:21 pm

Re: More Buildings

Post by Teme »

Flame wrote:to avoid town builded by a single person, could be enough give differents chanche on he building.

Example - Magazine Building.

1 - Hole in ground for few peoples, it keep meat and seeds safe and fresh.
2 - Leather tent with big hole underground. For more free space, not so hard to build.
3 - Little Wood Magazine, "Not so little" to be build by a single person if he don't need. Ok, maibe someone will build it anyway, but not the whole hh.
4 - Stone Magazine With Underground Hole Inside. C'mon, you need to be really a town to need it, and to build it. :3


(Maibe i have give too many builds for the same type..her..well, it was just and example.)
+1 !
Plaah ~Image
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arriel
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Joined: Sun Mar 07, 2010 9:40 pm

Re: More Buildings

Post by arriel »

What, having to click on doors again and navigate inside of the cramped building? awful idea imo. I`m totally against it.
Would work only if it gives some bonuses to what`s inside, but even then... meh.
OvShit
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Joined: Wed Feb 10, 2010 1:39 pm

Re: More Buildings

Post by OvShit »

arriel wrote:What, having to click on doors again and navigate inside of the cramped building? awful idea imo. I`m totally against it.
Would work only if it gives some bonuses to what`s inside, but even then... meh.
Well, anvils on the ground are much better, right?
That would allow us to have less mess.
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Flame
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Re: More Buildings

Post by Flame »

i find boring have the same build for everything. Click on a mansion or click on a magazine isn't different, but i feel lesser bored and it is nicer.

(And remember that, for now, we don't have food decay..but it will happen someday, so we'll need some way to defende our food.
A nice way could be a build, a faster way could be a tool.
Have both way could be Cool.

An english rime, wow! I've emproved myself! XD)
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arriel
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Re: More Buildings

Post by arriel »

OvShit wrote:
arriel wrote:What, having to click on doors again and navigate inside of the cramped building? awful idea imo. I`m totally against it.
Would work only if it gives some bonuses to what`s inside, but even then... meh.
Well, anvils on the ground are much better, right?
That would allow us to have less mess.
It is "less mess" for ppl that don`t use them constantly, and "pain in the ass" for those who do.
Anvils are not needed that often, so it`s probably ok. But smelters? with usual kickass amounts of ore, boats, chests - you must be kidding me.

---

I can imagine it`d work if smelter interfaces are connected to the outside, like, the smelter is built in the wall of that building and can be accessed either from outside or from outside AND inside, and anvils and crucibles go into adjacent inside room of the building. But I don`t see how that improves "mess" that much.
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Flame
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Re: More Buildings

Post by Flame »

well, keep tools inside is usefull to keep them safe from decay, BUT, until we'll not have tons of tools for the same skill, we don't need Each type of building (imo).

House - General WorkHouse - Crops Storage - Meat/Food Magazine

Coul be enough in this H&H. I can't imagine more usefull buildings until we'll not have more tools and skills and and and...

Add more buildings become pedant, i think. Anyway the idea of more buildings is nice, just avoid the exageration.
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Grog
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Re: More Buildings

Post by Grog »

+1 to flame
Favourite thread: viewtopic.php?f=9&t=3388
OvShit
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Re: More Buildings

Post by OvShit »

Flame wrote:well, keep tools inside is usefull to keep them safe from decay, BUT, until we'll not have tons of tools for the same skill, we don't need Each type of building (imo).

House - General WorkHouse - Crops Storage - Meat/Food Magazine

Coul be enough in this H&H. I can't imagine more usefull buildings until we'll not have more tools and skills and and and...

Add more buildings become pedant, i think. Anyway the idea of more buildings is nice, just avoid the exageration.
Maybe stables.
But yeah, that would be enough.

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