Yoink Pasta - Purus Pasta fork

Forum for alternative clients, mods & discussions on the same.
khajios
Posts: 49
Joined: Fri Aug 28, 2015 9:07 pm

Re: Yoink Pasta - Purus Pasta fork

Post by khajios »

That fixed the character creation issue. Thanks!

And yes, mounting the docker volume was exactly what I was talking about.
I have a truenas server at home that I am running the mapper on so it is mostly just point and click for a few settings, so I can't troubleshoot much, but when I ran it the first time without giving it any /map volume the map was just black, unable to do anything with tiles sent to it.
As soon as I fixed that everything worked fine.
Bartekc8888
Posts: 63
Joined: Sat Jan 01, 2011 12:35 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Bartekc8888 »

1.2.0
Fixed study desk window size and summary
Yoinked automarking of caves / mineholes / amber wash from ender (I hope it doesn't break anything)
CryCryBaby
Posts: 52
Joined: Fri Apr 10, 2020 9:10 am

Re: Yoink Pasta - Purus Pasta fork

Post by CryCryBaby »

How can I see a list of all client functions, hotkeys and combinations? I'm interested in things being thrown out only with the control held down
Bartekc8888
Posts: 63
Joined: Sat Jan 01, 2011 12:35 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Bartekc8888 »

CryCryBaby wrote:How can I see a list of all client functions, hotkeys and combinations? I'm interested in things being thrown out only with the control held down
Some keybindings that can be changed are in options (ctrl + o) -> keybindings
Some features that can be toggled are in options -> purus settings
For some other you could search for in changelog file of previous maintainer:
https://gitlab.com/groax/purus-pasta-2/ ... type=heads

As for dropping things:
You can drop over water with alt + left click
With ctrl + left click you can issue walk commands while holding stuff with cursor
But those are hardcoded keybindings
dor
Posts: 16
Joined: Sat Jan 21, 2023 7:24 am

Re: Yoink Pasta - Purus Pasta fork

Post by dor »

Weird. Mapping is there. I'm using a recipe that had it already. But client(thx for adding status codes!) shows 404 when trying to send updates.
What's really surprising - in browser everything is fine and admin UI is working(which confirms that mapping is fine), but connectivity between client and mapping server is broken. And I can't identify the issue. Can somebody, please, post a screenshot with working configuration in Pasta config? With blurred hostname and part of key, of course.
dor
Posts: 16
Joined: Sat Jan 21, 2023 7:24 am

Re: Yoink Pasta - Purus Pasta fork

Post by dor »

Managed to make it work.
Thanks again for status codes in client - helped a lot.
What I did. Threw away all that docker shit. Pulled from github to server, built everything.. et voilà! But after that I had to fix few issues related to umask used in app. W/o it map images was not saving. Hope it might help somebody.

It seems, I've got old version when tried to use docker images.
Undercio
Posts: 37
Joined: Fri Sep 04, 2015 4:44 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Undercio »

Hey,
Some issues ive run into (some not very important)... im using v1.2.0
- windows (10) screensaver ruins display, i can move, but game window doesn't refresh anymore (ive turned ss off, so fixed), just pointing that out.
- on rare ocassion some resources does not display in the game window (gray clay invisible, but still can be picked up using minimap)
- no icons for boats on minimap (dugout, rowboat...)
- sadly, range display for creatures doesnt work at all rof me... eh, got KOed in a big cave with lots of bats/rats around - not much of a damage tho
- entering caves sometimes display totally wrong map

a little question
Can we have at least 1 more minimap zoom in level? i often rely on minimap and icons, but even at maximum zoom they overlap too much.
Also dead animals icons on minimap would be nice.
Bartekc8888
Posts: 63
Joined: Sat Jan 01, 2011 12:35 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Bartekc8888 »

1.2.1
Fixed saving cutlery when about to break (I hope, not tested yet)
Fixed fisher not changing gear
Merged one change from vanilla client


Undercio wrote: - windows (10) screensaver ruins display, i can move, but game window doesn't refresh anymore (ive turned ss off, so fixed), just pointing that out.
- on rare ocassion some resources does not display in the game window (gray clay invisible, but still can be picked up using minimap)
- entering caves sometimes display totally wrong map
Those sounds kinda difficult to fix, I'm not sure i will be able to fix it. :(
Undercio wrote: - sadly, range display for creatures doesnt work at all rof me... eh, got KOed in a big cave with lots of bats/rats around - not much of a damage tho
Maybe you turned it off by accident, it should be Shift + D by default. Also check in options -> animal radius manager if anything is selected
Undercio wrote: - no icons for boats on minimap (dugout, rowboat...)

Can we have at least 1 more minimap zoom in level? i often rely on minimap and icons, but even at maximum zoom they overlap too much.
Also dead animals icons on minimap would be nice.
Icons sounds like good idea to add. Will also think about zoom in for minimap, right now it only supports zoom out so it wont be as easy as changing one value.
But it will need to wait until I have more free time, maybe over weekend.

dor wrote:Managed to make it work.
Thanks again for status codes in client - helped a lot.
What I did. Threw away all that docker shit. Pulled from github to server, built everything.. et voilà! But after that I had to fix few issues related to umask used in app. W/o it map images was not saving. Hope it might help somebody.

It seems, I've got old version when tried to use docker images.
Glad to hear it worked.
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Yoink Pasta - Purus Pasta fork

Post by Hickupp »

Undercio wrote:Can we have at least 1 more minimap zoom in level?
The Ender client has this map zoom-in feature. (which is a really nice feature)
Perhaps it could be potentially adoptable, or used as implementation example, ... in due time of course.
User avatar
mamflo
Posts: 54
Joined: Fri Jul 02, 2010 2:58 pm

Re: Yoink Pasta - Purus Pasta fork

Post by mamflo »

Hello, is it possible to set the simplified combat interface? I mean the one with only colors, not the images of combat moves.

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