Yoink Pasta - Purus Pasta fork

Forum for alternative clients, mods & discussions on the same.
Undercio
Posts: 37
Joined: Fri Sep 04, 2015 4:44 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Undercio »

Undercio wrote: - sadly, range display for creatures doesnt work at all rof me... eh, got KOed in a big cave with lots of bats/rats around - not much of a damage tho
Maybe you turned it off by accident, it should be Shift + D by default. Also check in options -> animal radius manager if anything is selected

My bad, somehow i missed keybinding to turn it on lol :) Works perfectly.
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Yoink Pasta - Purus Pasta fork

Post by Hickupp »

Calendar & Time: ... minor stuff.
- The additional reported month/season day is off by -10. (mouse-hovering over calendar show correct season-day)
- The displayed 24h Clock is running kinda fast. (Figure is roughly +10 seconds per minute. Both in in-game time ... Compared it again a rock-solid HnH calendar+clock tool)

Not sure what shubla used as real-time to game-time conversion ratio to keep its game-clock time. But real-time * 3.29 would be the correct one.

Note: Every time a hearthling walks across a minimap sub-border (which changes the players objects-view) the server seems to includes some current date+time data. (at least that's what I figure based on observing the ender client clock.)
Bartekc8888
Posts: 63
Joined: Sat Jan 01, 2011 12:35 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Bartekc8888 »

Hickupp wrote:
Undercio wrote:Can we have at least 1 more minimap zoom in level?
The Ender client has this map zoom-in feature. (which is a really nice feature)
Perhaps it could be potentially adoptable, or used as implementation example, ... in due time of course.
Thanks, tried to quickly yoink that but the map does not display after zoom in. I will have to look at that later in the week.
mamflo wrote:Hello, is it possible to set the simplified combat interface? I mean the one with only colors, not the images of combat moves.
No, I don't think it has that yet.
Hickupp wrote:Calendar & Time: ... minor stuff.
- The additional reported month/season day is off by -10. (mouse-hovering over calendar show correct season-day)
- The displayed 24h Clock is running kinda fast. (Figure is roughly +10 seconds per minute. Both in in-game time ... Compared it again a rock-solid HnH calendar+clock tool)

Not sure what shubla used as real-time to game-time conversion ratio to keep its game-clock time. But real-time * 3.29 would be the correct one.

Note: Every time a hearthling walks across a minimap sub-border (which changes the players objects-view) the server seems to includes some current date+time data. (at least that's what I figure based on observing the ender client clock.)
It uses smoothed server time
I tried to fix that twice already, but it still has that issues. Might look at it again
kabuto202
Posts: 125
Joined: Sat Mar 05, 2011 10:19 pm

Re: Yoink Pasta - Purus Pasta fork

Post by kabuto202 »

After running a groovy script the character's movement become locked until relog is finished. Is this intended behaviour?

Edit: Yeah, some fuckery seems to be abound. Basically running the game with the latest version of the JDK (21) causes to above issue plus groovy scripts to not work. Where as running it with JDK 17 causes game to freeze up for ~10 second every time a menu is interacted with.
Bartekc8888
Posts: 63
Joined: Sat Jan 01, 2011 12:35 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Bartekc8888 »

1.2.2
Yoinked minimap zoom in from ender client
Hickupp wrote: - The additional reported month/season day is off by -10. (mouse-hovering over calendar show correct season-day)
From what I see in the code the time shown below vanila calendar is in-game time from the start of the server, and calendar itself shows global game time (right now 29th day of 2nd month because I think the skipped spring). So I think that is correct.
Sometimes it might bug out and show 0 though, I think I saw that once or twice. Might be also related to timer issues.
kabuto202 wrote:After running a groovy script the character's movement become locked until relog is finished. Is this intended behaviour?

Edit: Yeah, some fuckery seems to be abound. Basically running the game with the latest version of the JDK (21) causes to above issue plus groovy scripts to not work. Where as running it with JDK 17 causes game to freeze up for ~10 second every time a menu is interacted with.
For the first one, maybe there is some error that causes ui to crash? Take a look in console if there are any details
Maybe loading of scripts take longer on slower disks and thats why it freezes. I might move loading to separate thread to try to mitigate that.
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Yoink Pasta - Purus Pasta fork

Post by Hickupp »

Bartekc8888 wrote:1.2.2
Yoinked minimap zoom in from ender client
8-)
Bartekc8888 wrote:From what I see in the code the time shown below vanila calendar is in-game time from the start of the server, and calendar itself shows global game time (right now 29th day of 2nd month because I think the skipped spring). So I think that is correct.
Your correct about the world-start skipping spring ... and 10 summer days too btw.
dor
Posts: 16
Joined: Sat Jan 21, 2023 7:24 am

Re: Yoink Pasta - Purus Pasta fork

Post by dor »

Hi! Ran into couple of issues:
1. Quest tracking indicators(arrows) sometimes disappearing. If you rotate camera sometimes it can come back(at some camera angle), but it's not consistent.
2. Navigation on map sometimes not working(ignoring clicks). Along with it all critter markers are also gone from map. It seems it happens some time after login. And after few minutes it's coming back. I have a suspicion it could be connected to amount of opened map tiles.
Bartekc8888
Posts: 63
Joined: Sat Jan 01, 2011 12:35 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Bartekc8888 »

1.2.3
Yoinked quest pointer fix from ender client
Yoinked custom marker bugfix from ender client
dor wrote:Hi! Ran into couple of issues:
1. Quest tracking indicators(arrows) sometimes disappearing. If you rotate camera sometimes it can come back(at some camera angle), but it's not consistent.
2. Navigation on map sometimes not working(ignoring clicks). Along with it all critter markers are also gone from map. It seems it happens some time after login. And after few minutes it's coming back. I have a suspicion it could be connected to amount of opened map tiles.
Pointers should work much better now.
I found a bugfix in ender related to custom markers, might potentially fix issue with map. If it does not work I will have to debug / reproduce it somehow.
dor
Posts: 16
Joined: Sat Jan 21, 2023 7:24 am

Re: Yoink Pasta - Purus Pasta fork

Post by dor »

Thx! Checking fixes :)
khajios
Posts: 49
Joined: Fri Aug 28, 2015 9:07 pm

Re: Yoink Pasta - Purus Pasta fork

Post by khajios »

Ender client shows arrows on the minimap, making it much easier to find and pick up arrows you have shot.
It would be great if that could be yoinked.

I'm not sure if it shows when you throw a tinker's throwing axe, but it would be great if that could be done as well.
I am currently waiting for a new one to finish as I accidentally threw mine during a fight, and have no idea if it broke or I just lost it lol.

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