We've been developing tonight, and here's what's new.
Work on pathfinding has begun, and new creatures are being drawn. These relatively big projects are our main focus right now, so tonight's update is fairly small.
New Construction, Cellar: Expand your house with a trap door cellar by learning "Locks and Bolts", and then building one. The build process requires you to extract a fair amount of stone from the cellar space.
New Industry, Cheesemaking: Learn Cheesemaking, build a curding tub and fill it with rennet and milk. With milk and rennet in place, the curding tub starts generating curd. Curd gives 1 STR FEP. Cheesemaking will be expanded upon during the next dev session, and curd will be the base for all future cheeses.
Fun trivia: We had 76 simultaneous players logged in a few hours ago, which is a new record. Welcome everyone from Something Awful!
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Game Development: Cellars and Cheese.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Peter
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theTrav
- Posts: 3464
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Re: Game Development: Cellars and Cheese.
Awesome! can't get home so I can start work on my cellar! Does holding a pick axe make it faster?
Can anyone tell me how big their cellar is?
How big the ladder is?
can you have multiple cellars per building?
Can anyone tell me how big their cellar is?
How big the ladder is?
can you have multiple cellars per building?
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Cellars and Cheese.
I imagine a house with a floor consisting solely of cellar doors... each one to a different cellar.theTrav wrote:Awesome! can't get home so I can start work on my cellar! Does holding a pick axe make it faster?
Can anyone tell me how big their cellar is?
How big the ladder is?
can you have multiple cellars per building?
Oh, I wonder if these can be built outside... Nope.
Surprise.
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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Game Development: Cellars and Cheese.
Peter wrote:Can you build cellars in mines?
Yes.
<Megagun> FOx
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Cellars and Cheese.
No.RaptorJedi wrote:Peter wrote:Can you build cellars in mines?
Yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Game Development: Cellars and Cheese.
It let me place one down inside the mine when I tried it just now.
<Megagun> FOx
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Cellars and Cheese.
Correct. I trusted Loftar. My mistake.RaptorJedi wrote:It let me place one down inside the mine when I tried it just now.
Fixed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Golbez
- Posts: 100
- Joined: Mon Jul 13, 2009 5:18 am
Re: Game Development: Cellars and Cheese.
It seems only the person placing the cellar blueprint can dig out of it. Confirmation?
