I keep reading that equipment is supposed to disappear once their wear gets maxed. I've been using the same leather boots & shield for ages; wear is maxed and stays there, but the gear pieces don't disappear & I still get the armour bonuses and can use shield block etc.
I'm wondering if this is how wear is supposed to work, or is something going wrong? Has the "broken item disappears"-thing been removed? If so, what purpose does wear have?
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HarryDresden
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Re: Is equipment wear bugged?
Narc
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dropbear
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Re: Is equipment wear bugged?
HarryDresden wrote:Narc
I mean I dunno, maybe it's supposed to be like this and the UI just shows the armor values that aren't in effect anymore due to maxed wear? At times it's hard to say if it's a bug or a feature, just want some clarification here
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Finigini
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Re: Is equipment wear bugged?
I thought that gear being destroyed when max wear is reached was removed on purpose but I didn't know it still gives you armor. I would be fine if the gear gildings still worked but no longer improved AC if there was some way to repair armor.
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Ardennesss
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Re: Is equipment wear bugged?
viewtopic.php?f=39&t=73773
jorb wrote:Made it so that armor, when reaching 0 HP, is disabled, rather than breaking.
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dropbear
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Re: Is equipment wear bugged?
Huh, alright - they should probably make the armor bonuses disappear from the bonuses list then, now it's just confusing. Looks like I can still use shield block with a broken shield, hard to say if it does anything tho (since my shield and skills are kinda shite and I'm fighting stuff like bats and foxes).Ardennesss wrote:https://www.havenandhearth.com/forum/viewtopic.php?f=39&t=73773jorb wrote:Made it so that armor, when reaching 0 HP, is disabled, rather than breaking.
EDIT: Also, if the armor doesn't do anything once it's wear is maxed, how is that any different than it just disappearing? Can you recover the materials from it somehow or something, or is it just a pointless equipment screen ornament now?
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Finigini
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Re: Is equipment wear bugged?
Armor that has gildings still give the gilding bonuses, I think.dropbear wrote:how is that any different than it just disappearing?
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linkfanpc
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Re: Is equipment wear bugged?
It's meant so that if you gild a bat cape for instance and its wear hits 0, you can still wear it for the flair and get the gild's stats and it simply no longer counts as armor.dropbear wrote:Huh, alright - they should probably make the armor bonuses disappear from the bonuses list then, now it's just confusing. Looks like I can still use shield block with a broken shield, hard to say if it does anything tho (since my shield and skills are kinda shite and I'm fighting stuff like bats and foxes).Ardennesss wrote:https://www.havenandhearth.com/forum/viewtopic.php?f=39&t=73773jorb wrote:Made it so that armor, when reaching 0 HP, is disabled, rather than breaking.
EDIT: Also, if the armor doesn't do anything once it's wear is maxed, how is that any different than it just disappearing? Can you recover the materials from it somehow or something, or is it just a pointless equipment screen ornament now?
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VDZ
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Re: Is equipment wear bugged?
And very importantly, the Bat Wing retains its special functionality of preventing bats from attacking you. My bat cape broke a long time ago, but I don't mind as the main reason I have one is to be able to walk through caves without getting bothered by bats. Before the change I always had to unequip my bat cape before engaging in combat.linkfanpc wrote:It's meant so that if you gild a bat cape for instance and its wear hits 0, you can still wear it for the flair and get the gild's stats and it simply no longer counts as armor.
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HarryDresden
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Re: Is equipment wear bugged?
This is exactly what I've been doing.VDZ wrote:And very importantly, the Bat Wing retains its special functionality of preventing bats from attacking you. My bat cape broke a long time ago, but I don't mind as the main reason I have one is to be able to walk through caves without getting bothered by bats. Before the change I always had to unequip my bat cape before engaging in combat.linkfanpc wrote:It's meant so that if you gild a bat cape for instance and its wear hits 0, you can still wear it for the flair and get the gild's stats and it simply no longer counts as armor.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."