Hafens barrier to entry

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Aerona
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Joined: Tue Oct 03, 2023 2:04 am

Re: Hafens barrier to entry

Post by Aerona »

This again... No, it's not a core part of the game, it's just an option in the mid-to-late game. Fighting other hearthlings is no more central than exploring every biome, leaving the continent, baking or steel-making. What are core parts of the game are eating, crafting, harvesting, and exploring at least your hearthling's local area. Most players will never have their hearthling fight another player's and are fine with that.
TheServant
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Joined: Wed Apr 09, 2014 1:07 am

Re: Hafens barrier to entry

Post by TheServant »

Aerona wrote:This again... No, it's not a core part of the game, it's just an option in the mid-to-late game. Fighting other hearthlings is no more central than exploring every biome, leaving the continent, baking or steel-making. What are core parts of the game are eating, crafting, harvesting, and exploring at least your hearthling's local area. Most players will never have their hearthling fight another player's and are fine with that.

i think you should play a bunch before shitposting in forums...

https://en.wikipedia.org/wiki/Dunning%E ... ger_effect
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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noindyfikator
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Joined: Fri Jul 15, 2011 11:10 am

Re: Hafens barrier to entry

Post by noindyfikator »

Aerona wrote:This again... No, it's not a core part of the game, it's just an option in the mid-to-late game. Fighting other hearthlings is no more central than exploring every biome, leaving the continent, baking or steel-making. What are core parts of the game are eating, crafting, harvesting, and exploring at least your hearthling's local area. Most players will never have their hearthling fight another player's and are fine with that.
When I read your posts I want to write really bad things about your thinking and how you understand the game but I don't want to get banned.

During last 3 words devs went mainly into PvP content. Thingwalls, Realms, Siege changes etc. They spent more time on it than on farming or other things. It's obvious that players want to have at least BASIC PVP PLAYABLE client made by developers to enjoy that parts of the game.
Aerona
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Re: Hafens barrier to entry

Post by Aerona »

Playing a bunch doesn't protect you from being full of shit. What I said is true regardless of your hopes and dreams to the contrary. Siege weapons and warriors aren't made from blood and bones, they're made from crafted and harvested resources. This is not, actually, a battle royale, and reflecting the ancient world cultures the game is based on, there's only a small warrior elite terrorizing and/or lording over a majority pastoral/agrarian population. The game just wouldn't be H&H if everyone had swords, mail, and battering rams, there's no NPCs to build the walls and halls here.

About the fighting in mountains example: The maximum irony would be if the player using the flattening client loses a fight because they have no idea what's happening in an indirect ranged weapon engagement, or when a melee fight is going up or down a slope. I'm sure the "PvP clients" could adapt, but there's no reason that terrain shouldn't have an effect on combat, and the reason why it's so easy to do away with the visuals is because height advantage and line of sight don't have much impact right now.

Obligatorially pointing out it's impossible to LARP in a video game.
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noindyfikator
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Re: Hafens barrier to entry

Post by noindyfikator »

Aerona wrote:indirect ranged weapon engagement
Stop writing please
Aerona
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Re: Hafens barrier to entry

Post by Aerona »

Why, was that too vague for you? Do you need it spelled out like "a fight where one hearthling makes rocks and sticks go fall down on another"?
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Kaios
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Re: Hafens barrier to entry

Post by Kaios »

Your points are well thought and logical Aerona, these dummies don’t know what they are talking about.
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Hasta
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Re: Hafens barrier to entry

Post by Hasta »

Aerona wrote:What I said is true
I wholeheartedly agree with the points you've made. My years of forum fighting are ways behind, still I can't help but smile warmly seeing that there is still unwavering eloquency present to diversify the opinions.
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overtyped
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Re: Hafens barrier to entry

Post by overtyped »

Aerona wrote:The maximum irony would be if the player using the flattening client loses a fight because they have no idea what's happening in an indirect ranged weapon engagement, or when a melee fight is going up or down a slope.
Did you hit your head?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
maxeusz
Posts: 20
Joined: Wed Jul 03, 2013 7:55 am

Re: Hafens barrier to entry

Post by maxeusz »

Can't we just fix that by the simple rule that the custom clients are either public (accessible for everyone) or prohibited and bannable?

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