5 seconds crash.

The worst monsters in the Hearthlands warp the fabric of space and time...
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

5 seconds crash.

Post by Hickupp »

So tried the default client to inspect some related new feature, and manage to (click ...) crash it in virtual 5 seconds.

Image

Code: Select all

#<Resource radar/dot_red>
	at haven.Resource$Pool$Queued.get(Resource.java:519)
	at haven.Resource$Pool$Queued.get(Resource.java:490)
	at haven.Resource$Spec.loadsaved(Resource.java:115)
	at haven.Resource$Spec.loadsaved(Resource.java:125)
	at haven.GobIcon$Setting.resource(GobIcon.java:186)
	at haven.GobIcon$Setting.markdata(GobIcon.java:190)
	at haven.GobIcon$Setting.getmarkablep(GobIcon.java:197)
	at haven.GobIcon$SettingsWindow$IconSettings.<init>(GobIcon.java:507)
	at haven.GobIcon$SettingsWindow$IconList.change(GobIcon.java:483)
	at haven.GobIcon$SettingsWindow$IconList.change(GobIcon.java:400)
	at haven.SListWidget$ItemWidget.mousedown(SListWidget.java:61)
	at haven.Widget.mousedown(Widget.java:769)
	at haven.SListBox.mousedown(SListBox.java:196)
	at haven.SSearchBox.mousedown(SSearchBox.java:168)
	at haven.Widget.mousedown(Widget.java:769)
	at haven.Widget.mousedown(Widget.java:769)
	at haven.Window.mousedown(Window.java:404)
	at haven.Widget.mousedown(Widget.java:769)
	at haven.GameUI.mousedown(GameUI.java:1446)
	at haven.Widget.mousedown(Widget.java:769)
	at haven.UI.mousedown(UI.java:445)
	at haven.UIPanel$Dispatcher.dispatch(UIPanel.java:75)
	at haven.GLPanel$Loop.run(GLPanel.java:362)
	at haven.JOGLPanel.run(JOGLPanel.java:246)
	at java.base/java.lang.Thread.run(Thread.java:833)
... Yea I know. Its automatically reported. But that just doesn't do it justice.
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: 5 seconds crash.

Post by Hickupp »

Feel free to request additional terrain features be made map markable.
Hmmm yea ... better idea.
Implement separate position saving for the extended and the compact map window.
Something Ender implemented like ... decades ago. (to bad he is gone with the wind now)
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: 5 seconds crash.

Post by loftar »

Looks like a custom client has put data in the icon configuration that the default client can't read. I don't think that's something I can remedy.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: 5 seconds crash.

Post by Hickupp »

loftar wrote:Looks like a custom client has put data in the icon configuration that the default client can't read. I don't think that's something I can remedy.
So ... you can't (in the default client) not show those entries if here not conform some expected format. Or at least make them none crashing when one clicks on such a custom icon-setting.
Got it.

Return to “Bugs”