Bartekc8888 wrote:
Looks like python gateway is crashing when receiving first command. Maybe the python version is too old / new.
It works for me with python 3.8
Or maybe system is killing python process because it is lacking resources or some other problem.
I'm not sure how to help with this problem because there is no error from python side
i was using the newest 3.12.0 python..
thanks, reinstalling python 3.8.10 fix the problem.
also can you yoink from ard.. Shift + A .. that shorcut is to automatically enter and exit the nearest door.
and option to disable all shortcut bottom-right menu..
1.8.0
Yoinked tile highlight from Ender
Fixes for toolbelt not apearing on login (First time it will most likely appear in top left corner)
Bartekc8888 wrote:
Undercio wrote:
i promise its last request (probably not tho )
its ore/stone highlighting that Ender has... its separate from icon list option (its done with minimap buttons) to highlight specific ore/stone WALLS inside caves. thats great... for credos especially... when u have to actually mine exact stone/ore etc. And its working like worldwide... enter any cave and u can check current level walls miles away (once uve seen them before).
It sounds like it would be based on other features so it might not be easy to yoink, I will take a look some other day.
Probably too late for your credo but I think I successfully yoinked that.
Very nice feature, thanks for suggestion. It already helped me find ore that I missed
java.lang.IllegalArgumentException: Can only scale images up or down in both dimensions
at haven.PUtils.convolve(PUtils.java:592)
at haven.PUtils.convolve(PUtils.java:595)
at haven.PUtils.uiscale(PUtils.java:609)
at haven.purus.minimap.CustomMarker$Image.<init>(CustomMarker.java:117)
at haven.purus.minimap.CustomMarker.image(CustomMarker.java:70)
at haven.purus.minimap.CustomMarker.draw(CustomMarker.java:50)
at haven.MiniMap$DisplayMarker.draw(MiniMap.java:364)
at haven.MiniMap.drawmarkers(MiniMap.java:618)
at haven.MiniMap.drawparts(MiniMap.java:707)
at haven.MiniMap.draw(MiniMap.java:719)
at haven.GameUI$CornerMap.draw(GameUI.java:1197)
at haven.Widget.draw(Widget.java:791)
at haven.Widget.draw(Widget.java:796)
at haven.Widget.draw(Widget.java:791)
at haven.Widget.draw(Widget.java:796)
at haven.GameUI.draw(GameUI.java:1092)
at haven.Widget.draw(Widget.java:791)
at haven.Widget.draw(Widget.java:796)
at haven.RootWidget.draw(RootWidget.java:85)
at haven.UI.draw(UI.java:229)
at haven.GLPanel$Loop.display(GLPanel.java:305)
at haven.GLPanel$Loop.run(GLPanel.java:404)
at haven.JOGLPanel.run(JOGLPanel.java:252)
at java.base/java.lang.Thread.run(Thread.java:833)
1.8.2
Added greying out icons for knocked out animals (edit doesn't seem to work when it first loads will take a look to fix it)
Workaround for broken resource when encoding multiple images.
Kitsune30 wrote:Not sure what started this. At first I thought it was Cave Passages, but after removing them all it's still happening.
yeah, it broke after custome resource encoder upgrade. Should not be throwing those errors anymore
Last edited by Bartekc8888 on Sat Nov 11, 2023 10:05 am, edited 1 time in total.
I started using this client so I could see crop progress; It's been really great aside from one weird graphical thing. Sometimes the cloud shadows in heath/highground animate extremely fast across the screen (nauseating) instead of going at their normal speed. I'm not sure what causes it but I'm wondering if anyone else experienced this or found a fix?
Aerysette wrote:I started using this client so I could see crop progress; It's been really great aside from one weird graphical thing. Sometimes the cloud shadows in heath/highground animate extremely fast across the screen (nauseating) instead of going at their normal speed. I'm not sure what causes it but I'm wondering if anyone else experienced this or found a fix?
Are you sure its not just a windy day and it would be the same in vanilla client?
it can be turned off in Pasta Settings, its part of visual flavor and/or weather flavor
Last edited by Bartekc8888 on Sat Nov 11, 2023 5:27 pm, edited 1 time in total.