Yoink Pasta - Purus Pasta fork

Forum for alternative clients, mods & discussions on the same.
Bartekc8888
Posts: 63
Joined: Sat Jan 01, 2011 12:35 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Bartekc8888 »

1.9.0
Merged waterfall stuff from vanilla client
K6rtsnik wrote:Getting this error when trying to run any script from Purus Pasta Bot
Try lower python version. It should work with 3.8
DRetZ wrote: In Ardenes, the client has its own crafter menu (i think hes yoinked from amber ender) accessed with Alt+X, which have pros/cons than Alt+Z.
Would it be possible for you to yoink it?
I didn't have much time lately but if I have some free time this weekend I will check how hard would that be to yoink.
BruThoL
Posts: 392
Joined: Tue Feb 15, 2011 11:01 pm

Re: Yoink Pasta - Purus Pasta fork

Post by BruThoL »

Really fond of this client, thank you for the amazing yoinking! :D

Some things I'd love :
- Ability to move the combat UI (exists in Kami, there is a setting to activate / deactivate the ability to move the combat UI)
- Disable bell sound when kins login / logoff (exists in Kami display settings)
Bartekc8888
Posts: 63
Joined: Sat Jan 01, 2011 12:35 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Bartekc8888 »

1.9.2
Remember damage when gob moves out of view
Ability to reset damage counters (in pasta settings, also shortcut ctrl + shift + d)
Yoinked ability to disable sound on kin online from Ender
Fixed settings staying on screen when scrolling too fast on Pasta Settings window
Yoinked better combat ui layout from Ender
Yoinked ability to move combat ui from Kami
Quality related resource override updates from vanilla

BruThoL wrote:Really fond of this client, thank you for the amazing yoinking! :D

Some things I'd love :
- Ability to move the combat UI (exists in Kami, there is a setting to activate / deactivate the ability to move the combat UI)
- Disable bell sound when kins login / logoff (exists in Kami display settings)
Sure, I wanted to do have that for some time now but never got around to do it.
Bartekc8888 wrote:
DRetZ wrote: In Ardenes, the client has its own crafter menu (i think hes yoinked from amber ender) accessed with Alt+X, which have pros/cons than Alt+Z.
Would it be possible for you to yoink it?
I didn't have much time lately but if I have some free time this weekend I will check how hard would that be to yoink.
It will require some changes to integrate with this client but should be doable. I will come back to this later
K6rtsnik
Posts: 2
Joined: Sun Aug 28, 2022 2:33 pm

Re: Yoink Pasta - Purus Pasta fork

Post by K6rtsnik »

Bartekc8888 wrote:1.9.0
Merged waterfall stuff from vanilla client
K6rtsnik wrote:Getting this error when trying to run any script from Purus Pasta Bot
Try lower python version. It should work with 3.8
DRetZ wrote: In Ardenes, the client has its own crafter menu (i think hes yoinked from amber ender) accessed with Alt+X, which have pros/cons than Alt+Z.
Would it be possible for you to yoink it?
I didn't have much time lately but if I have some free time this weekend I will check how hard would that be to yoink.
Weird, lowered to 3.8, but still the same error :(
BruThoL
Posts: 392
Joined: Tue Feb 15, 2011 11:01 pm

Re: Yoink Pasta - Purus Pasta fork

Post by BruThoL »

K6rtsnik wrote:Weird, lowered to 3.8, but still the same error :(
Got python3.9 running with this and it works like a charm.
kmarad
Posts: 150
Joined: Mon Jan 06, 2020 7:46 pm

Re: Yoink Pasta - Purus Pasta fork

Post by kmarad »

I love your work !

If you can yoink the following, you'll always be wearing a dev cape in my mind <3

- Auto-deaggro option from ender's (turn the aggression button to blue on fight start)
- Path queuing from ender's.
- Pastel colors : when in kin window or animals info, the colors are just terrible, Kami's are way better for the eye, or could use pastel : https://www.pastelcolorpalettes.com/pri ... in-pastels
- Bigger resolution for text like ship HP which is barely visible.
- Don't replay the deeper ocean song when it's already being played or better remove the deeper ocean song entirely, it's fun a little while but gets annoying.

Love you~
User avatar
LaserSaysPew
Posts: 397
Joined: Mon Dec 03, 2012 6:25 pm

Re: Yoink Pasta - Purus Pasta fork

Post by LaserSaysPew »

Is there a button to add 12/9 fuel to closest smelter? Can't seem to find one.
kmarad
Posts: 150
Joined: Mon Jan 06, 2020 7:46 pm

Re: Yoink Pasta - Purus Pasta fork

Post by kmarad »

By the way dear wizard I can certainly help you in game for your amazing yoinking.
Please meet me on discord : Kmarad#7996
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Yoink Pasta - Purus Pasta fork

Post by Hickupp »

I'm wondering if its possible with Gscript's to scan & control the kin window ?
(definitely not possible with PyScript's as far as I could tell)
---
Never mind. Getting more error's every step of the way than I care to understand.
Bartekc8888
Posts: 63
Joined: Sat Jan 01, 2011 12:35 pm

Re: Yoink Pasta - Purus Pasta fork

Post by Bartekc8888 »

Sorry guys,
I maintained this client to play the game with it but I'm barely playing lately.
I might check once in a while to update client with changes from vanilla client or fix some gamebreaking bug if someone still uses it but I wouldn't expect new features.
It was always a temporary fork :)

Hickupp wrote:I'm wondering if its possible with Gscript's to scan & control the kin window ?
(definitely not possible with PyScript's as far as I could tell)
---
Never mind. Getting more error's every step of the way than I care to understand.
It should be possible, it has access to every element of the client, but I never tested this beyond simple scripts so I don't know if everything works.
kmarad wrote:By the way dear wizard I can certainly help you in game for your amazing yoinking.
Please meet me on discord : Kmarad#7996
Thanks for the offer but I always play solo
LaserSaysPew wrote:Is there a button to add 12/9 fuel to closest smelter? Can't seem to find one.
there is no built in button in this client to do that
kmarad wrote:I love your work !

If you can yoink the following, you'll always be wearing a dev cape in my mind <3

- Auto-deaggro option from ender's (turn the aggression button to blue on fight start)
- Path queuing from ender's.
- Pastel colors : when in kin window or animals info, the colors are just terrible, Kami's are way better for the eye, or could use pastel : https://www.pastelcolorpalettes.com/pri ... in-pastels
- Bigger resolution for text like ship HP which is barely visible.
- Don't replay the deeper ocean song when it's already being played or better remove the deeper ocean song entirely, it's fun a little while but gets annoying.

Love you~
yeah path queue would be useful and alerts should have some cooldown
But I think I won't be adding new features for a while

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