Exploit: Building Visitor Gate Bound to Cave Entrance

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Robben_DuMarsch
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Re: Exploit: Building Visitor Gate Bound to Cave Entrance

Post by Robben_DuMarsch »

rye130 wrote: They would have been able to leave, until they ran completely through the gate.
The placement of the gate and the entrance places them on the other side of the gate. It's absolutely different than what you've described.
TheServant
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Re: Exploit: Building Visitor Gate Bound to Cave Entrance

Post by TheServant »

rye130 wrote:
Robben_DuMarsch wrote:
rye130 wrote:They could have literally just left the cave instantly? Not sure this is even a bug lol, don't know how else this interaction should have worked. Don't be so stupid next time lol
I wasn't there myself, but my understanding is that this is false (from Misa). Although you can normally click out of a cave when you would otherwise be obstructed by collision, in this case, the visitor debuff blocked the action, likely because Visitor gates are by their very design made to block all sorts of actions and movement when in combat.
You are able to interact with caves when you have visitor debuff. You are able to exit caves from the spot you entered. They would have been able to leave, until they ran completely through the gate.

This really isn't that different from someone having a high strength character sitting on a cave entrance and pushing you as soon as you run in and all their friends then beating you up. Running into a cave blindly has always been dangerous.
Are you that foolish? Do you think the chased person would be able to enter a vgate in combat status? Whats your problem? You should spend some time thinking before wasting time with your keyboard.
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Robben_DuMarsch
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Re: Exploit: Building Visitor Gate Bound to Cave Entrance

Post by Robben_DuMarsch »

He's not that stupid, Misa.
He just thought it worked like when the interior of a cavern entrance is blocked by objects with collision or another player.
I can see why he'd make this mistake, as it's the closest non-exploit analog.
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Redell
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Re: Exploit: Building Visitor Gate Bound to Cave Entrance

Post by Redell »

TheServant wrote:Do you think the chased person would be able to enter a vgate in combat status?
Yes, if you land inside the hitbox of the gate, you can move anywhere until you leave the hitbox of the gate.

You are blocked at the edge of the hitbox, not inside.
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trinh
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Re: Exploit: Building Visitor Gate Bound to Cave Entrance

Post by trinh »

execute game weakness abusers, add new birb or kiwi tree as memoriam :evil:
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Audiosmurf
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Re: Exploit: Building Visitor Gate Bound to Cave Entrance

Post by Audiosmurf »

If it were my game I'd be permanently shitcanning anyone who defended this kind of nonsense
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DonCheadle
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Re: Exploit: Building Visitor Gate Bound to Cave Entrance

Post by DonCheadle »

Audiosmurf wrote:If it were my game I'd be permanently shitcanning anyone who defended this kind of nonsense
well it aint :lol:

we’re luck to have devs who dont ascribe to ur petty and impotent cancel culture ideology
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Audiosmurf
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Re: Exploit: Building Visitor Gate Bound to Cave Entrance

Post by Audiosmurf »

DonCheadle wrote:
Audiosmurf wrote:If it were my game I'd be permanently shitcanning anyone who defended this kind of nonsense
well it aint :lol:

we’re luck to have devs who dont ascribe to ur petty and impotent cancel culture ideology
Post on your real account pussy
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azrid
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Re: Exploit: Building Visitor Gate Bound to Cave Entrance

Post by azrid »

Redell wrote:
Wait, so based on those 3 cases, those that bypassed something got punished.
Would that make everyone that bypassed the visitor combat block in this case be marked for punishment?
Are you stupid?
The exploiter will get punished and nuked.
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vatas
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Re: Exploit: Building Visitor Gate Bound to Cave Entrance

Post by vatas »

To be perfectly clear, the exploit works like this?

1. Player clicks an inconspicuous cave entrance.
2. Player pops within a visitor gate and gains Visitor status.
3. Ragebot immediately aggro's player.
4. Player can't move at all or Hearth due to combat status.

I was under impression that natural cave entrances are always (no matter how they're claimed) considered a public entity that can always be used to enter/exit. Was this stealth changed in an attempt to fix a different set of newb traps?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)

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