we should nuke brodgar for nuke encouraging while bugaboosing
they should nuke everyone for a skill issue
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donbot
- Under curfew
- Posts: 112
- Joined: Tue Apr 28, 2020 10:46 am
Re: Exploit: Building Visitor Gate Bound to Cave Entrance
What amazes me more than how light the punishment was, is how nothing was done about it ingame. I'm actually starting to think people are frightened that you'll do it again, so to protect the server, they work with you instead of going against you, all in the hopes that you will leave the server alone.
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alizzz
- Posts: 7
- Joined: Mon Nov 30, 2020 2:02 pm
Re: Exploit: Building Visitor Gate Bound to Cave Entrance
Totally full support!
Exploits is a cancer for the game.
Exploits is a cancer for the game.
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fulma
- Posts: 75
- Joined: Sat Feb 03, 2018 7:37 pm
Re: Exploit: Building Visitor Gate Bound to Cave Entrance
You guys are missing the point but I think I'm talking to a wall here...DonCheadle wrote:If your retaliation involved Criminal Acts (ie leaving scents) you should consider the possibility of nidbanes and, more critically, you should consider sending nidbanes of your own instead of “retaliating” by dropping scents without apparently harming your adversary/victim.fulma wrote: Sorry, I don't participate in wife sharing activities so I don't understand your point.
I will retaliate any aggression I received first.
And please, don't miscarriage the topic
My retaliation was very effective in fact, to the point were we reached an agreement and I made them waste a weekend, the best a hermit can do against big bully villages in this game
Please, don't miscarriage the topic
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DonCheadle
- Posts: 116
- Joined: Mon Nov 20, 2023 6:24 am
Re: Exploit: Building Visitor Gate Bound to Cave Entrance
did the ‘agreement’ include not sending nidbanes xd
DonCheadle wrote:People have always been obsessed by celebrities. There are just more outlets and opportunities to make a living exploiting that obsession nowadays.
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fulma
- Posts: 75
- Joined: Sat Feb 03, 2018 7:37 pm
Re: Exploit: Building Visitor Gate Bound to Cave Entrance
DonCheadle wrote:did the ‘agreement’ include not sending nidbanes xd
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Exploit: Building Visitor Gate Bound to Cave Entrance
This is wrong. They could have exited if they didn't run off the location they were placed when entering the cave like idiots. Go back to the trap and on alt and try it or build one of your own. You can always exit caves from the location it puts you when you enter, doesn't matter if there is a gate in the way.overtyped wrote:The issue is it puts you on the other side of the gate. You can't move through visitor gates while in combat, this means going back the way u came is not possible, since the visitor gate blocks you.vatas wrote:To be perfectly clear, the exploit works like this?
1. Player clicks an inconspicuous cave entrance.
2. Player pops within a visitor gate and gains Visitor status.
3. Ragebot immediately aggro's player.
4. Player can't move at all or Hearth due to combat status.
I was under impression that natural cave entrances are always (no matter how they're claimed) considered a public entity that can always be used to enter/exit. Was this stealth changed in an attempt to fix a different set of newb traps?
Basically once you enter the cave theres nothing more you can do except to wait until the gankers feel like taking u out.
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Exploit: Building Visitor Gate Bound to Cave Entrance

ITT: ban ppl who beat me in pvp
Join the Haven and Hearth Discord!
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Bionic
- Posts: 6
- Joined: Tue Nov 03, 2020 10:25 am
Re: Exploit: Building Visitor Gate Bound to Cave Entrance
obviously unlike you retards i have .001 ms reaction time and can tell if i got spawned on a gate to which i stop and exit the cave. easyrye130 wrote:This is wrong. They could have exited if they didn't run off the location they were placed when entering the cave like idiots. Go back to the trap and on alt and try it or build one of your own. You can always exit caves from the location it puts you when you enter, doesn't matter if there is a gate in the way.overtyped wrote:The issue is it puts you on the other side of the gate. You can't move through visitor gates while in combat, this means going back the way u came is not possible, since the visitor gate blocks you.vatas wrote:To be perfectly clear, the exploit works like this?
1. Player clicks an inconspicuous cave entrance.
2. Player pops within a visitor gate and gains Visitor status.
3. Ragebot immediately aggro's player.
4. Player can't move at all or Hearth due to combat status.
I was under impression that natural cave entrances are always (no matter how they're claimed) considered a public entity that can always be used to enter/exit. Was this stealth changed in an attempt to fix a different set of newb traps?
Basically once you enter the cave theres nothing more you can do except to wait until the gankers feel like taking u out.
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ZamAlex
- Posts: 204
- Joined: Tue May 19, 2020 7:03 pm
Re: Exploit: Building Visitor Gate Bound to Cave Entrance
So, skill issue, yes?Bionic wrote: obviously unlike you retards i have .001 ms reaction time and can tell if i got spawned on a gate to which i stop and exit the cave. easy
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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Exploit: Building Visitor Gate Bound to Cave Entrance
Emergent gameplay. Peeking first solves the problem completely.
Last edited by _Scipio on Mon Nov 27, 2023 5:58 pm, edited 1 time in total.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On