Several bugs in siege machines.

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Podli
Posts: 23
Joined: Wed Nov 09, 2011 8:17 pm

Several bugs in siege machines.

Post by Podli »

Bug 1 - invincible catapult.
https://cdn.discordapp.com/attachments/ ... 5324a16432&

How to do it - build road, build cata at destination point, lay logs, roadjump knarr.
You can't reach cata, you can't destroy knarr, you can't move knarr.

Bug 2. Wait 24h with invincible cata and shot into palisade. You don't need battering ram at all:
https://cdn.discordapp.com/attachments/ ... 10d9ae196f&
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SnuggleSnail
Posts: 3616
Joined: Sat Oct 12, 2013 4:04 pm

Re: Several bugs in siege machines.

Post by SnuggleSnail »



I wanted to sidge Jocktor, but it turns out I got the wrong guy


rip lv 1-9 (I put things under the ladders so they have to remake pyres)
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:)
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random passerby:


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slight anvil upgrADE :mrgreen:
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piggy heist:
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(we took/killed most of their other animals too)

slowly making 3,000L of gelatin...
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assorted loot:
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+ a bunch of other shit that got grabbled to plots before I could screenshot it

MERRY CHRIMBUS EVERYBODY
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Last edited by SnuggleSnail on Thu Dec 21, 2023 9:52 pm, edited 4 times in total.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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noindyfikator
Posts: 1478
Joined: Fri Jul 15, 2011 11:10 am

Re: Several bugs in siege machines.

Post by noindyfikator »

another drama, let's go
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Fostik
Posts: 2519
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Several bugs in siege machines.

Post by Fostik »

Not sure it's completely invincible, I assume it still can be destroyed by archery towers?
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
Podli
Posts: 23
Joined: Wed Nov 09, 2011 8:17 pm

Re: Several bugs in siege machines.

Post by Podli »

Fostik wrote:Not sure it's completely invincible, I assume it still can be destroyed by archery towers?
I asume go outside pali and babysit tower more than 1h is not how towers should work )
Gensokyo
Posts: 286
Joined: Sun Aug 30, 2015 10:32 am

Re: Several bugs in siege machines.

Post by Gensokyo »

Podli wrote: Bug 2. You don't need battering ram at all
Not a bug.
Jorb wrote:Prelude: World 15
Battering rams and catapults can now attack all objects after 24 hours, quite simply.
Last edited by Gensokyo on Thu Dec 21, 2023 3:16 pm, edited 1 time in total.
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Fostik
Posts: 2519
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Several bugs in siege machines.

Post by Fostik »

Podli wrote: I asume go outside pali and babysit tower more than 1h is not how towers should work )
Did I ever mentioned how towers should work? You call it invincible but it's not, there is a feature bug that allows you to block approach to siege engine, that's it.

)))))))))
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
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DonCheadle
Posts: 116
Joined: Mon Nov 20, 2023 6:24 am

yarrrrr

Post by DonCheadle »

when will sprucelets learn not to build bases near water :lol: get ship-mounted cannoned idiot

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DonCheadle wrote:People have always been obsessed by celebrities. There are just more outlets and opportunities to make a living exploiting that obsession nowadays.
stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

Re: yarrrrr

Post by stickman »

DonCheadle wrote:when will sprucelets learn not to build bases near water :lol: get ship-mounted cannoned idiot

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actually in this case... if he built walls CLOSER to water it would have been better because then an archery tower would have worked right? the issue is only if your walls far enough away from the water that tower cant reach and they can build a catapult
Podli
Posts: 23
Joined: Wed Nov 09, 2011 8:17 pm

Re: yarrrrr

Post by Podli »

stickman wrote:
DonCheadle wrote:when will sprucelets learn not to build bases near water :lol: get ship-mounted cannoned idiot

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actually in this case... if he built walls CLOSER to water it would have been better because then an archery tower would have worked right? the issue is only if your walls far enough away from the water that tower cant reach and they can build a catapult
Knarr will be parked near location where your pali turns from water - no any difference.

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