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rogent
- Posts: 7
- Joined: Fri Aug 05, 2022 2:07 pm
Re: Haven Population / Uptime Tracker
It worked last world, but seems to be offline now?
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RedFox
- Posts: 22
- Joined: Fri Aug 28, 2015 7:13 pm
Re: Haven Population / Uptime Tracker
Sorry about that. I had to migrate the project to a new server, which I did a few days back, but hadn't updated the link on the forums yet, because lazy.
It's updated now, new link is - http://66.150.198.94/RedFox/Haven/Tracker.html
It's updated now, new link is - http://66.150.198.94/RedFox/Haven/Tracker.html
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vatas
- Posts: 5249
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Haven Population / Uptime Tracker

Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Hubiektyw
- Posts: 20
- Joined: Sat Jan 07, 2017 5:19 pm
- Location: Venore
Re: Haven Population / Uptime Tracker
The tracker doesn't work for me. Is there alternative tracker?
balls
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riker88
- Posts: 182
- Joined: Wed Sep 16, 2015 9:38 pm
- Location: Phoenix - Arizona -=USA=-
Re: Haven Population / Uptime Tracker
Its not working...
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
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irongete
- Posts: 94
- Joined: Wed Jun 02, 2010 12:28 pm
Re: Haven Population / Uptime Tracker
https://brodgar.io/tracker/Robben_DuMarsch wrote:Someone should resurrect this project!
I don't have the historical raw data so I created a script and used this image https://www.havenandhearth.com/portal/track/dayhist to look through each pixel and figure out how many players for that day. Its not 100% accurate but its something.
Apparently that image only shows previous 4 years or so, so no data before 10 Sept 2020. From now on it will be accurate.
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sMartins
- Posts: 3437
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Haven Population / Uptime Tracker
Nice
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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JohnBender
- Posts: 62
- Joined: Wed Oct 19, 2022 8:42 pm
Re: Haven Population / Uptime Tracker
So out of the past 4 worlds, world 14 manged to keep the most players logging in consistently. After the new world rush 14 consistently had double the minimum players and 100% more max players daily. The numbers were steady until the end and minimums stayed in the triple digits. Whatever changes were made and stayed last world moved the needle more than anything in the past 4 worlds at least.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Haven Population / Uptime Tracker
There were a lot of new time gates to the early world to extend it. With as much content as Haven has, the time gating is fine.JohnBender wrote:So out of the past 4 worlds, world 14 manged to keep the most players logging in consistently. After the new world rush 14 consistently had double the minimum players and 100% more max players daily. The numbers were steady until the end and minimums stayed in the triple digits. Whatever changes were made and stayed last world moved the needle more than anything in the past 4 worlds at least.