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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Milling Water
Should revert bunny slippers again. There are client features to swap to bunny slippers when you right click a bunny anyways so it doesn't even really make you make a choice on gear or anything, just makes you carry armored boots and bunny slippers and is even worse for new players since they neither have those client features or the meta knowledge to wear bunny slippers.
Last edited by bmjclark on Mon Jan 22, 2024 10:55 pm, edited 1 time in total.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Stoneface
- Posts: 290
- Joined: Sat Sep 04, 2010 1:28 pm
Re: Game Development: Milling Water
I would tend to suggest there be alternative movespeed modifying footwear that could be more applicable to a combat scenario, like cutthroat bandit boots which give small movespeed bonus when gap closing for an attack....or incredibly armored striders which are movespeed reducing but don't allow others to movespeed+ when chasing you while giving a modest amount of armor. Maybe an in-line sprinting boot that gives a major speed boost once in a single direction but then makes you slow for 2x as long.
Just options in general.
Just options in general.
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Yuginelol
- Posts: 32
- Joined: Fri Mar 05, 2010 4:01 pm
Re: Game Development: Milling Water
Are we getting more machines? It's cool to have a watermill, but nothing to put there really.
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Clemins
- Posts: 434
- Joined: Sun Jul 14, 2013 5:33 am
- Location: Omicron Persei VIII
Re: Game Development: Milling Water
Then it will be the same thing all over again similar to bunny slippers. The problem with bunny slippers is that the movement speed buff IS what made them meta. Taking the meta off of footwear both lets people wear whatever they want in their foot slot AND helps new people who (were) unaware of it's use in PVP (or rather, getting chased).Stoneface wrote:I would tend to suggest there be alternative movespeed modifying footwear that could be more applicable to a combat scenario, like cutthroat bandit boots which give small movespeed bonus when gap closing for an attack....or incredibly armored striders which are movespeed reducing but don't allow others to movespeed+ when chasing you while giving a modest amount of armor. Maybe an in-line sprinting boot that gives a major speed boost once in a single direction but then makes you slow for 2x as long.
Just options in general.
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Milling Water
if you dislike bunny slippers as the only viable footwear, you could make bunny chase speed be unlocked alongside the regular critter bonus in the Forager credo
neat update
neat update
Granger wrote:Fuck off, please go grow yourself some decency.
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sebacame
- Posts: 20
- Joined: Mon May 18, 2015 11:29 pm
Re: Game Development: Milling Water
Just out of curiosity does the waterwheel itself have a hitbox? Could it be built just to block small rivers as it seems as defensive as palisade?
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Vladichka
- Posts: 116
- Joined: Tue Jul 18, 2023 8:26 pm
Re: Game Development: Milling Water
Keeping unintended mechanics that devs have no idea how to balance is bad
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Milling Water
Game is playable again. Bigjorb wrote:Reverted the recent changes to the speed buffs provided by the "Forager" credo and "Bunny Slippers"
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
Re: Game Development: Milling Water
Disembarking from ships is now bugged, probably due to the thingwall deep water change. Also, it's almost impossible to place a watermill on a shore because of the shoreline landscaping limitations.
Last edited by pagsiu on Mon Jan 22, 2024 11:03 pm, edited 1 time in total.
Marking forum read since World 2.
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: Milling Water
Great changes overall, i like the baked goods buff for sure (although kinda funny to do this the world you buffed water to 300ql+
). The reverted chase bonuses are great, although as have been suggested they should either by both on forager credo, or just put them on some skill (at least the bunny slipper bonus).







