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HarryDresden
- Posts: 1113
- Joined: Wed Jan 12, 2011 12:10 am
Re: Game Development: Milling Water
Appreciate the update, looks like there's lots of kinks to fix though. I'm interested to see what people do with the water mills but have a feeling they're going to be used in the most asshole way.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
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ulbu
- Posts: 88
- Joined: Mon Nov 09, 2015 9:39 am
Re: Game Development: Milling Water
Can we have this same building, but without waterwheel? Like a normal house? It really looks like something perfect for a 'private' property within a communal village.
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Fille
- Posts: 33
- Joined: Wed Feb 26, 2020 9:41 am
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SnowWiggles
- Posts: 86
- Joined: Sat Feb 02, 2019 1:13 am
Re: Game Development: Milling Water
1) I think that you shouldn't be able to aggro a player unless you are much closer, an nothing in the way, making it harder for PVPers to go around killing younger players. I feel like they should have to work with it. Its so easy if you start in a big village and can get good shit quicker than a noob. Then all you have to do is just aggro someone and run.
BUT
If you changed it so they have to be closer to the target, and trees and other shit in the way, meaning they gotta chase you for a while or get lucky, then it would be a bit more balanced. Its never been balanced, and noobs rarely stand a chance, luck never on their side.
BUT
If you changed it so they have to be closer to the target, and trees and other shit in the way, meaning they gotta chase you for a while or get lucky, then it would be a bit more balanced. Its never been balanced, and noobs rarely stand a chance, luck never on their side.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Milling Water
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Milling Water
RIP snakeskin boots 2023-2024
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SnowWiggles
- Posts: 86
- Joined: Sat Feb 02, 2019 1:13 am
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Syndras
- Posts: 28
- Joined: Fri Jul 12, 2013 7:53 pm
Re: Game Development: Milling Water
Reverting a well received change because 5 of the most annoying people you've ever met are in your ear crying for 2 weeks is cringe.
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abt79
- Posts: 1627
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: Milling Water
its so fukken over xd
nice going guys, forgot what game this is i guess
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Barbamaus
- Posts: 279
- Joined: Tue Aug 30, 2016 10:24 pm

