I wrote like two paragraphs and then realized there isn't much point beyond calling you an incompetent retard. (I asked several people, they all agree.)maze wrote:The defending of the top 1% and bunny slippers is silly.
The false info of custom clients and """"skill"""""" of clicking a giant ass rabbit, a halo or having a Wellscript for clicking follow on critters, or a hotkey for follow closes critter~ blows my mind that you all pretend has no effect of negative outcome on these fights. We're currently in an era of mid/maxing this mechanic so that whomever has the best ability to follow critter sooner, more optimally wins the fights or escapes fights: thats the """skill""" you're all talking about that is covered by the custom clients.
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mulamishne
- Posts: 569
- Joined: Fri Apr 21, 2017 8:35 am
Re: Game Development: Milling Water
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: Milling Water
Hey he's talking about me :pogU:mulamishne wrote: (I asked several people, they all agree.)
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Milling Water
The solution is to make a bunny mini dungeon and give bunny slipper passive as an experience reward.
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r0ck4ev3r
- Posts: 282
- Joined: Tue Mar 13, 2012 10:30 pm
Re: Game Development: Milling Water
+1springyb wrote:The solution is to make a bunny mini dungeon and give bunny slipper passive as an experience reward.
Jackalope den when?
"Don't just have an idea- have all of them." ~ Niv-Mizzet
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Milling Water
ITT: fixing something that isn't broken while standing next to a burning house
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Archiplex
- Posts: 1362
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- Location: In the midst of the stars and skies
Re: Game Development: Milling Water
surprised theres more screaming about the bunny slippers than rivers being able to be blocked now lol
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Halbertz
- Posts: 674
- Joined: Fri Aug 28, 2015 11:03 pm
Re: Game Development: Milling Water
We call them hermits there pal.terechgracz wrote:Boreworm mask should allow you to chase bugs faster.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Milling Water
Don't believe the lies I see the pvpers in discord they're talking about palworld
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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MarcusXDead
- Posts: 109
- Joined: Fri Mar 23, 2018 11:23 pm
Re: Game Development: Milling Water
Actually I quite agree with this person. Their "fun" taking away my "fun" reminds me of "my freedom ends when the freedom of others begins". Not having PvP at all is not a solution. There should be ways to prevent people griefing with disposable alts, and for some PvP is fun.veme wrote:
But honestly, having a way to avoid PvP you're uninterested in would be great. If attacker contests something like local resource or similar - I want to have an option to give it up and leave. I see a huge problem in ballance where people with combat alts roam around to hunt weakings just for "fun".
Might as well start with making thingwalls as temporary non combat zone.
On the topic, I see a lot of people saying that speed buff won't change anything for them, because they are good in PvP anyway, or there are other problems to adress. If so - maybe some extended period of buff removal will provide ground for consideration, was it mandatory, or was it optional?
^The wall of text^
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veme
- Posts: 35
- Joined: Sat Apr 03, 2021 8:48 am
- Location: ♆ Blackspire Citadel ♆
Re: Game Development: Milling Water
Some ideas which might be stupid as hell, but maybe devs will come up with better ideas inspired by this
- Wearing "white flag" in hand, as a symbol of surrender, similar to Wanderer's Bindle, disable possibility to PvP this person. Cannot be worn by Outlaws (those who likes PvP) and during combat. Taking it off, disable that person to initiate PvP for certain time, but others now can attack you (to prevent some bugs)
- Magic spell for instant heart fire teleportation (before someone attacks you), cost some XP, cannot be used by Outlaws and during combat. This still will require some quick-action skill, for those who says that "bunny slippers" is skill-based thing (then don't use your custom clients retards)
- New credo ("Saint" or something) that allows you to disable possibility to attack you when you are a "good" person, so when you don't use criminal acts, don't leave scents, is not an Outlaw, etc.
- For "Thief" skill to be still useful, if you cannot KO/Kill anyone using "anti-pvp" mechanics, you could still chase someone and make him a hostage, then you can ask for random items from inventory/equipment to give you for freedom (instant hf teleportation of hostage then maybe?) or maybe to give you a % of his LP/XP. Maybe charisma will affect that % so it's finally useful stat for something (maybe charisma comparison attacker vs. defender to calculate how much % it will be given?)
- Again, separating "good" from "I kill for fun" person, maybe add like credo or "Saint" effect, to indicate that person wants to be non-pvp, you still can get into fight easily, but with that effect, you cannot be KOed, so also robbed, but maybe give some of your LP/XP? Still need healing tho
- Pacific status? The same as above with that credo/saint effect, but gaining it during combat - if you don't use any offensive skill (including gaining IP) then you cannot be KOed/robbed, just give some LP/XP
During this brainstorm of mine, I found interesting mechanic, at least for me. That LP/XP "steal" is a nice option. Those who don't want to participate in PvP still need to heal from fight/KO, but cannot be robbed and killed due to that "Saint" effect, cause it's fkn annoying - PvP-ers got better equipment anyway, so they drop all of my slave keys/waterflasks/axes/clothes on the ground to disappear, so what's the point? I don't go outside with pearls in the inventory, got only some Spindle Taproots and Blueberries, right? And they still get a % of my LP/XP - I will survive this, it's better than replacing all lost stuff. For them, that LP/XP is reward, cause they can use additional LP for stats to fight other PvP'ers and XP for well upgrading or horse lose control. Both sides are happy I guess (well, pvp-ers less cause "I cAnNoT kIlL fOr FuN aNyMoRe" but still got something from the chase). I don't have to run for my life anymore and that's beautiful. And Charisma comparison of that % is nice option, cause we could finally have a good purpose of gaining this stat
- Wearing "white flag" in hand, as a symbol of surrender, similar to Wanderer's Bindle, disable possibility to PvP this person. Cannot be worn by Outlaws (those who likes PvP) and during combat. Taking it off, disable that person to initiate PvP for certain time, but others now can attack you (to prevent some bugs)
- Magic spell for instant heart fire teleportation (before someone attacks you), cost some XP, cannot be used by Outlaws and during combat. This still will require some quick-action skill, for those who says that "bunny slippers" is skill-based thing (then don't use your custom clients retards)
- New credo ("Saint" or something) that allows you to disable possibility to attack you when you are a "good" person, so when you don't use criminal acts, don't leave scents, is not an Outlaw, etc.
- For "Thief" skill to be still useful, if you cannot KO/Kill anyone using "anti-pvp" mechanics, you could still chase someone and make him a hostage, then you can ask for random items from inventory/equipment to give you for freedom (instant hf teleportation of hostage then maybe?) or maybe to give you a % of his LP/XP. Maybe charisma will affect that % so it's finally useful stat for something (maybe charisma comparison attacker vs. defender to calculate how much % it will be given?)
- Again, separating "good" from "I kill for fun" person, maybe add like credo or "Saint" effect, to indicate that person wants to be non-pvp, you still can get into fight easily, but with that effect, you cannot be KOed, so also robbed, but maybe give some of your LP/XP? Still need healing tho
- Pacific status? The same as above with that credo/saint effect, but gaining it during combat - if you don't use any offensive skill (including gaining IP) then you cannot be KOed/robbed, just give some LP/XP
During this brainstorm of mine, I found interesting mechanic, at least for me. That LP/XP "steal" is a nice option. Those who don't want to participate in PvP still need to heal from fight/KO, but cannot be robbed and killed due to that "Saint" effect, cause it's fkn annoying - PvP-ers got better equipment anyway, so they drop all of my slave keys/waterflasks/axes/clothes on the ground to disappear, so what's the point? I don't go outside with pearls in the inventory, got only some Spindle Taproots and Blueberries, right? And they still get a % of my LP/XP - I will survive this, it's better than replacing all lost stuff. For them, that LP/XP is reward, cause they can use additional LP for stats to fight other PvP'ers and XP for well upgrading or horse lose control. Both sides are happy I guess (well, pvp-ers less cause "I cAnNoT kIlL fOr FuN aNyMoRe" but still got something from the chase). I don't have to run for my life anymore and that's beautiful. And Charisma comparison of that % is nice option, cause we could finally have a good purpose of gaining this stat
♆ Blackspire Citadel ♆ | Best Hermit shop on W16

