bro are you okay?Harunobu wrote: 70 miles of actual mouth breathing
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The_Lich_King
- Posts: 1507
- Joined: Fri Jun 20, 2014 5:24 pm
- Location: Another Island as per usual.
Re: Game Development: Milling Water
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Harunobu
- Posts: 165
- Joined: Sat Jan 22, 2011 3:29 pm
Re: Game Development: Milling Water
Are you banned yet, utter trashbin!The_Lich_King wrote:bro are you okay?Harunobu wrote: 70 miles of actual mouth breathing
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Harunobu
- Posts: 165
- Joined: Sat Jan 22, 2011 3:29 pm
Re: Game Development: Milling Water
Get banned already, you retard bully!NecklessVirgin wrote: Sounds like a lot of hot air. Please Cool Off and then come back to the forum once you’re learned some manners.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Milling Water
And you lump everyone who disagrees with you into a camp. Where did I say any of that shit to you, spare me your rambling. My group ignored the obviously bugged water and is unscathed thank you very much, other than from the new Spring Water imbalance that the devs you're just starting to realize are retarded added.Harunobu wrote:-snip-
I don't respect anyone who quits a game at their first game over. Doubly so when they admit to themselves they don't understand the game yet. Most people say that say they lost months of progress literally just died to drowning or a flex/cleave. Or had their base breached because they didn't lock their gates or secure their mines. Either way, they still have their infrastructure to rebuild, but they choose to just give up and decide pvp is some kind of social issue. A proper scorched earth is time consuming and boring as all hell, they happen, but not to half the people that whine.
Just because I engage with the pvp mechanics people act like I've never hermited, or had an idiot friend leave the unsecured cave open.
Dark Souls is not for everyone, Factorio is not for everyone, Animal Crossing is not for everyone, Haven and Hearth is for the mentally ill like u n' me babyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Milling Water
Also that meme is fuckign funny. I stole it from the hnh discord. you can't make me leave my house tho that would be too healthy
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Harunobu
- Posts: 165
- Joined: Sat Jan 22, 2011 3:29 pm
Re: Game Development: Milling Water
Who you respect or not is completely immaterial to good game design. What matters to a good game also includes new player retention.Apocoreo wrote:And you lump everyone who disagrees with you into a camp. Where did I say any of that shit to you, spare me your rambling. My group ignored the obviously bugged water and is unscathed thank you very much, other than from the new Spring Water imbalance that the devs you're just starting to realize are retarded added.Harunobu wrote:-snip-
I don't respect anyone who quits a game at their first game over. Doubly so when they admit to themselves they don't understand the game yet. Most people say that say they lost months of progress literally just died to drowning or a flex/cleave. Or had their base breached because they didn't lock their gates or secure their mines. Either way, they still have their infrastructure to rebuild, but they choose to just give up and decide pvp is some kind of social issue. A proper scorched earth is time consuming and boring as all hell, they happen, but not to half the people that whine.
Just because I engage with the pvp mechanics people act like I've never hermited, or had an idiot friend leave the unsecured cave open.
This is a good example:
viewtopic.php?f=42&t=75522
Of course new players can't compete with factions of veteran players. That's the point. How can they play at their level without having to butt heads with top tier pvp players? How do spucecaps pvp vs other sprucecaps? What has a random sprucecap to offer in terms of pvp to a bigger faction?
What is for example this guy's progression into say pvp play?
Now it seems this guy did not quit. But many in similar situations will. We literally had this problem since Ultima Online in 1998, with a bazillion different types of solutions being proposed. There's solutions to this that go beyond removing PvP and go beyond just saying new players should suck it up.
The fact is, this game has a huge PvP problem, irregardless of new players. And any attempt to talk about it will result in some veteran players, like you, freaking out.
And if you like PvP so much, why do you want all losers to try to avoid PvP at all cost as much as possible? And all winners to sit risk-free on the top of their mountain, without any content?
ark Souls is not for everyone, Factorio is not for everyone, Animal Crossing is not for everyone, Haven and Hearth is for the mentally ill like u n' me babyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Mabybe HnH is not for you then.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Milling Water
I pvp'd other sprucecaps. Figure it out. As for the rest, same way the other sprucecaps became "veterans"Harunobu wrote:Of course new players can't compete with factions of veteran players. That's the point. How can they play at their level without having to butt heads with top tier pvp players? How do spucecaps pvp vs other sprucecaps? What has a random sprucecap to offer in terms of pvp to a bigger faction?
yeHarunobu wrote:The fact is, this game has a huge PvP problem, irregardless of new players.
plz quote my freakoutHarunobu wrote:And any attempt to talk about it will result in some veteran players, like you, freaking out.
whales and trolls are funHarunobu wrote:And if you like PvP so much, why do you want all losers to try to avoid PvP at all cost as much as possible? And all winners to sit risk-free on the top of their mountain, without any content?
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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veme
- Posts: 35
- Joined: Sat Apr 03, 2021 8:48 am
- Location: ♆ Blackspire Citadel ♆
Re: Game Development: Milling Water
The problem with this is that most of the games out there has gameplay span like 30 minutes, so if you don't learn mechanics, you will lost max few minutes of life. Examples - Overwatch, Fortnite, Counter-Strike, League of Legends, Rocket League and many others. All are PvP and in all if you defeat, then you lost 10-30 min. In Haven, this span is extended to months. Losing 30 minutes vs. loosing 3 months are different.Apocoreo wrote:I don't respect anyone who quits a game at their first game over
If you told me to rebuild my current village that is 3x3 tiles in size, then yea, I'd just give up for this world.Apocoreo wrote:Either way, they still have their infrastructure to rebuild, but they choose to just give up
Yea, games genres are not for everyone, justApocoreo wrote:Dark Souls is not for everyone, Factorio is not for everyone, Animal Crossing is not for everyone, Haven and Hearth is for the mentally ill
- Dark Souls design is oriented to be hard and constant deaths
- Factorio is complex, but it has singleplayer mode, so you don't worry about losing your whole factory after 300h of playing from a random guy
- Haven is complex, but it also has PvP factor, which destroys the game for casual and new players - it's not the issue with pvp per se, but rather the combining PvP with possibility for casual play. You either do hardcore PvP game that is oriented to permadeath, or you do complex casual game. If you combine them, then you have to adjust PvP so noone is harmed, cause otherwise you are gonna to lose some players, and that's the issue with Haven. You either have pvp-pro players or casual and newbies that are constantly feared or quit the game after first fail.
♆ Blackspire Citadel ♆ | Best Hermit shop on W16
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nevera
- Posts: 16
- Joined: Tue Jan 20, 2015 8:10 pm
Re: Game Development: Milling Water
The work you lose from being KO'd and robbed does not equate to the full amount of time you stuck into this worldveme wrote:The problem with this is that most of the games out there has gameplay span like 30 minutes, so if you don't learn mechanics, you will lost max few minutes of life. Examples - Overwatch, Fortnite, Counter-Strike, League of Legends, Rocket League and many others. All are PvP and in all if you defeat, then you lost 10-30 min. In Haven, this span is extended to months. Losing 30 minutes vs. loosing 3 months are different.
If you are aware of key mechanics (which you are) you would know that you don't have to rebuild a single tile of your village if you get attacked.veme wrote:If you told me to rebuild my current village that is 3x3 tiles in size, then yea, I'd just give up for this world.
The game is meant to be brutal and unforgiving. Yet it is much more accessible than it has ever been (with the current death and siege mechanics).
I reckon most hermits enjoy the risk of being outside their walls and for me its a huge selling point when running into new people.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Milling Water
"w-what do you mean i dont have to rebuild my base every time i get KOd??"nevera wrote:The work you lose from being KO'd and robbed does not equate to the full amount of time you stuck into this worldveme wrote:The problem with this is that most of the games out there has gameplay span like 30 minutes, so if you don't learn mechanics, you will lost max few minutes of life. Examples - Overwatch, Fortnite, Counter-Strike, League of Legends, Rocket League and many others. All are PvP and in all if you defeat, then you lost 10-30 min. In Haven, this span is extended to months. Losing 30 minutes vs. loosing 3 months are different.
If you are aware of key mechanics (which you are) you would know that you don't have to rebuild a single tile of your village if you get attacked.veme wrote:If you told me to rebuild my current village that is 3x3 tiles in size, then yea, I'd just give up for this world.
The game is meant to be brutal and unforgiving. Yet it is much more accessible than it has ever been (with the current death and siege mechanics).
I reckon most hermits enjoy the risk of being outside their walls and for me its a huge selling point when running into new people.
~a guy with a masterkey and nonvisitors, probably

