Make the speed bonuses cheap magic. Instead of boot requirements? duh?
also give it a little cute animation like einher when they activate it
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mulamishne
- Posts: 569
- Joined: Fri Apr 21, 2017 8:35 am
Re: Game Development: Milling Water
Tying buffs like this to magic just makes it so having exp/realm is a requirement to pvp, and having realm buffs isn't something I want already because it cuts into my auth gain.fallout wrote:Make the speed bonuses cheap magic. Instead of boot requirements? duh?
also give it a little cute animation like einher when they activate it
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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Milling Water
This is why I've dropped ideas that have involved "Rawhide!" replaced by a consumable item (craft it from literal fresh wild or tame horse hide, duh.)mulamishne wrote:Tying buffs like this to magic just makes it so having exp/realm is a requirement to pvp, and having realm buffs isn't something I want already because it cuts into my auth gain.fallout wrote:Make the speed bonuses cheap magic. Instead of boot requirements? duh?
also give it a little cute animation like einher when they activate it
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Kamekono
- Posts: 227
- Joined: Sat Jan 07, 2012 5:36 pm
Re: Game Development: Milling Water
I am under the impression that every time someone suggests anything about pvp, the usual argument against it is "that just makes it a requirement" as if pvp should have no requirements.mulamishne wrote:Tying buffs like this to magic just makes it so having exp/realm is a requirement to pvp, and having realm buffs isn't something I want already because it cuts into my auth gain.fallout wrote:Make the speed bonuses cheap magic. Instead of boot requirements? duh?
also give it a little cute animation like einher when they activate it
Generally speaking, I think tying pvp to realms is a good idea, although possibly in other ways.
Right now realms are just something that happens to you, unless you're the founder. There's little territorial wars, and no real engagement by most villages under a realm. Giving PvP bonuses based on realms would be interesting, especially if such bonuses were not a realm-wide bonus, but rather something you get by building/doing something in your own village, which only becomes available if you're part of a realm that meets some other requirement already.
It would add some interaction between realms and their subjects
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Milling Water
Every character that has had some effort put into it should be able to PVP to some extent at all times, or at very least have the tools it needs to run away.
Why is it always the carebears that somehow manage to suggest the most brutal systems imaginable?
Why is it always the carebears that somehow manage to suggest the most brutal systems imaginable?
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Kamekono
- Posts: 227
- Joined: Sat Jan 07, 2012 5:36 pm
Re: Game Development: Milling Water
What do you consider "some effort"?SnuggleSnail wrote:Every character that has had some effort put into it should be able to PVP to some extent at all times, or at very least have the tools it needs to run away.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Milling Water
Credos I'm sureKamekono wrote:What do you consider "some effort"?SnuggleSnail wrote:Every character that has had some effort put into it should be able to PVP to some extent at all times, or at very least have the tools it needs to run away.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Mateuszowy
- Posts: 23
- Joined: Mon Apr 13, 2020 12:10 am
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Procne
- Posts: 984
- Joined: Sat May 29, 2010 3:04 pm
Re: Game Development: Milling Water
Has that been answered somewhere?Barbamaus wrote:What does it mean powering machines?jorb wrote:[*] Added "Watermill", a small house which can be built near water, and which can power two machines.
Is this a future update, or something that already has any application?
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Ø
- Posts: 323
- Joined: Thu Oct 19, 2023 11:01 pm
Re: Game Development: Milling Water
I think it is implying Sawmill coming soon.Procne wrote:Has that been answered somewhere?Barbamaus wrote:What does it mean powering machines?jorb wrote:[*] Added "Watermill", a small house which can be built near water, and which can power two machines.
Is this a future update, or something that already has any application?
jorb wrote:
- Animal Statues
- Ocean Forage
- Thingwalls place people in deep water
- Post notes on forum <-- Did this!
- Buff baked/complex foods
- Cook credo apply to doughs
- Waterwheel
- Sawmill
- QoL Alchemy: Sure, but what is that?
- Spirit realm (Dungeon from doing drugs)
- Opium Den
- Alt backpack. Hard leather?
- Pickled stuff
- Snus
- Queen ant/bee wings clip
- Variable materials on cupboards
- Fish stacking in creels
- Pike made from steel

