Game Development: Milling Water

Announcements about major changes in Haven & Hearth.
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grumgrumganoe
Under curfew
Posts: 386
Joined: Mon Jan 29, 2024 11:23 pm

Re: Game Development: Milling Water

Post by grumgrumganoe »

coming back every few days to read all this and seeing the same pvp clique telling everyone to learn pvp, when they their selves can basically not even pvp without their clients, exploits, and bots.
The echo chamber of the toxic pvp crowd here is such a small community and yet they get the biggest changes to their selves each time because they're the vocal group that will piss and shit into Jorb and loftars DM's while the casuals sit around not wanting to annoy the devs.

Jorb and loftar need to learn to tune out the cucks of pvp and make the game engaging again, not for this 1% crowd, and not so many advantages for the 1% pvp crowd.
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riker88
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Re: Game Development: Milling Water

Post by riker88 »

watermill doesnt work in lakes, i tore down my wall to built it and its not buildable there.
Last edited by riker88 on Fri Feb 02, 2024 4:39 am, edited 1 time in total.
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wonder-ass
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Joined: Thu Aug 01, 2013 7:02 am

Re: Game Development: Milling Water

Post by wonder-ass »

i read like 2 posts complaining about the revert, u guys are retarded lol. not like the critter thing ever mattered to the average spruce they die or get kod in like 5 seconds lmao.
see homo sexuality trending,. do not do that.
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Apocoreo
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Joined: Wed Feb 02, 2011 4:33 pm

Re: Game Development: Milling Water

Post by Apocoreo »

J&L really need to just make decent characters with dev powers and run around KOing people. Not joking, so they can learn to fucking play
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
Procne
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Re: Game Development: Milling Water

Post by Procne »

Apocoreo wrote:J&L really need to just make decent characters with dev powers and run around KOing people. Not joking, so they can learn to fucking play
They would only learn to avoid people. Is that what you meant?
Barbamaus
Posts: 279
Joined: Tue Aug 30, 2016 10:24 pm

Re: Game Development: Milling Water

Post by Barbamaus »

The game already has enough incentives to avoid people
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Apocoreo
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Joined: Wed Feb 02, 2011 4:33 pm

Re: Game Development: Milling Water

Post by Apocoreo »

So Jorb and Lorb can learn to play jfc the reading comprehension here
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
Barbamaus
Posts: 279
Joined: Tue Aug 30, 2016 10:24 pm

Re: Game Development: Milling Water

Post by Barbamaus »

Apocoreo wrote:So Jorb and Lorb can learn to play jfc the reading comprehension here
You have to admit, your sentence can be misinterpreted.
What I believe you meant to say is "using dev powers to make them", but it can be interpreted as "characters having dev powers". Hence the confusion.

I agree they could use more first hand ingame experience. Although I doubt it's good for the game having devs go around KOing players (even if done in a fair way, people will never trust it).
WiseWoman
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Joined: Mon May 14, 2018 1:39 am

Re: Game Development: Milling Water

Post by WiseWoman »

Why can't this watermill be built along an ocean shore? There are tides and currents in ocean water so it should be able to be powered.
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Fr_Dae
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Re: Game Development: Milling Water

Post by Fr_Dae »

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