
-
trinh
- Posts: 197
- Joined: Sun Feb 26, 2012 11:34 am
- Location: Wroclaw [Poland]
Villages should not be able to claim area around Thingwalls
Province: Manrich


-
Oldimaru
- Posts: 81
- Joined: Thu May 01, 2014 1:25 pm
Re: Villages should not be able to claim area around Thingwa
1) any reason why?
2) its must be in viewforum.php?f=48 Critique & Ideas thread
2) its must be in viewforum.php?f=48 Critique & Ideas thread
-
DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Villages should not be able to claim area around Thingwa
theres no reason for it to be disallowed, NEXT
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Villages should not be able to claim area around Thingwa
I don't really see the problem either - Village Claims don't prevent Trespassing in the same way Pclaim does. For an average Sprucecap, an active village claim over a Thingwall could actually be a benefit of sorts - it eliminates any chance of hostile animals spawning right next to the Thingwall and "camping" it.DonVelD wrote:theres no reason for it to be disallowed, NEXT
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Villages should not be able to claim area around Thingwa
Yeah I don't see a reason for it either, like maybe we could argue that villages having safepalis near the thingwalls is not ideal but honestly idk if I even agree with this argument (It's also not what you show us on the screenshot, so I assume your reasoning is different).
-
trinh
- Posts: 197
- Joined: Sun Feb 26, 2012 11:34 am
- Location: Wroclaw [Poland]
Re: Villages should not be able to claim area around Thingwa
Ok, let me explain, you can lock newbies by bulding/throwing stuff around.


-
boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Villages should not be able to claim area around Thingwa
You get a preview before teleporting. Don't accept the teleport if it looks like you're going to be blocked inside something.trinh wrote:Ok, let me explain, you can lock newbies by bulding/throwing stuff around.
-
trinh
- Posts: 197
- Joined: Sun Feb 26, 2012 11:34 am
- Location: Wroclaw [Poland]
Re: Villages should not be able to claim area around Thingwa
tell it to fresh alt spawning / getting ported back bacause it logged out on vclaim
-
boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Villages should not be able to claim area around Thingwa
Maybe you should use the tools Jorb has given you and siege the thingwall then. It's a community sandbox game. With the new water mills added you can even block rivers now. Are you going to make the exclusion zone around a thingwall a full minimap or more? A dedicated troll could easily wall in around the thingwall regardless of the distance as long as that thingwall has only skinny rivers near its water side.trinh wrote:tell it to fresh alt spawning
that can happen anywheretrinh wrote:getting ported back bacause it logged out on vclaim
-
DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Villages should not be able to claim area around Thingwa
yeah use what the game gives you instead of whining, siege is the way to go

