Clemins wrote:Like a lot of people here, I've played both as a hermit and in villages enough to confidently say that this game is 100% not designed to ensure the competitiveness of single person claims vs 30+ villages/factions. Since this is the case, the game SHOULD be designed around the assumption that people are working together in one form or another. Anyone who willfully hermits and actively chooses to avoid living in a village should not be able to compare to the work of a group of people.
With all that being said, a lot of tasks directly correlate to time and effort spent (don't get me wrong, I hate this too). But then the issue becomes discerning between genuine, addressable, and reasonable changes vs. a hermit that logs on 1 day a week for 2 hours or that one weirdo who has infinite time and hates themselves enough to manage something like silk farms efficiently. So even though getting into the semantics of the subjectively "good tedium" and "bad tedium" would probably help actually narrow down things that can be reasonably changed, our community is not reasonable lmao.
I've hermited this game for over a decade, it wasn't always like this. All of the tools that hermits had against factions have been gutted because of years of bad faith "think of the sprucecaps" feedback given to devs and it's made fear of retaliation from leaving scents everywhere negligible. You can call me a weirdo (I am) but I think it's weirder to strip all of Jorbs artwork from the game and play as a battle royal like nerds. But honestly it's what I like best about this game because it's fascinating that haven offers something that can be experienced in extremely different types, even Advent scum.
SnuggleSnail wrote:If people have a problem with the late game the better solution is to make the late game suck less. Previous worlds had big issues late world, but the current mechanics make enjoying the late world neigh impossible for a normal person, or even an autist who's dedicating less than their entire life to the game. It's unsustainable.
I agree. Haven consists of many ideas that COULD be fleshed out enough to be a long term game. I think two problems are that PvE caps at like 100 stats and hunger mechanics aren't fun.