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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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Brickbreaker
- Posts: 331
- Joined: Sat Jan 23, 2010 6:54 pm
Re: promoting PVP and a PVP reward
No it's not.Potjeh wrote:And your graph is opposite of what you're saying.
You probably read it wrong.
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: promoting PVP and a PVP reward
no, he's right. your graph should be hyperbolic, not inverse exponential
like this
like this

Karede wrote: It takes a special kind of autism to play this game
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: promoting PVP and a PVP reward
Promoting pvp: allow everyone to play a meaningful role in combat by removing invincibility
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Brickbreaker
- Posts: 331
- Joined: Sat Jan 23, 2010 6:54 pm
Re: promoting PVP and a PVP reward
Thanks for correcting me bitza, I removed the graph.
Anyways as I was saying...
The real issue imo is the risk not the reward. Because no matter what I get from killing someone I don't want to risk loosing a large part of my hard earned LP.
I'm not sure how I could solve it without introducing unpopular gameplay mechanics though.
Anyways as I was saying...
Balancing combat is one factor. But permadeath is still too punishing, giving me more rewards for avenging or killing would only slightly promote PVP.Jackard wrote:Promoting pvp: allow everyone to play a meaningful role in combat by removing invincibility
as it is the only contribution most players can make is dying or logging out
The real issue imo is the risk not the reward. Because no matter what I get from killing someone I don't want to risk loosing a large part of my hard earned LP.
I'm not sure how I could solve it without introducing unpopular gameplay mechanics though.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: promoting PVP and a PVP reward
permadeath, high-investment characters, PvP - pick just two
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: promoting PVP and a PVP reward
by giving every player the ability of being able to do something about raiders other than logging out, you are in fact "promoting pvp"
also what potjeh said. the fundamentals of H&H gameplay are flawed
also what potjeh said. the fundamentals of H&H gameplay are flawed
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Gilbertus
- Posts: 174
- Joined: Thu Jun 03, 2010 4:29 pm
- Location: Poland
Re: promoting PVP and a PVP reward
I'm noob and i don't like PvP in this game at all. Some idiot can just come and permanently kill me and i will loose my skills. IMHO PvP should be possible only if both players agrees to fight.
About ideas. Create some objects / spells whatever which create special PvP arena. In this arena will be no permadeath. Players can then compare they fighting skills without being afraid of loosing character.
About ideas. Create some objects / spells whatever which create special PvP arena. In this arena will be no permadeath. Players can then compare they fighting skills without being afraid of loosing character.
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: promoting PVP and a PVP reward
Thats what sparing was for.Gilbertus wrote:I'm noob and i don't like PvP in this game at all. Some idiot can just come and permanently kill me and i will loose my skills. IMHO PvP should be possible only if both players agrees to fight.
About ideas. Create some objects / spells whatever which create special PvP arena. In this arena will be no permadeath. Players can then compare they fighting skills without being afraid of loosing character.
EDIT: I should also mention that I highly doubt the devs would ever provide a special PVP arena. They would most likely give us the tools to build it ourselves and run it ourselves. Which means the arena organizer could just stab you in the back anyway if he wanted to. This is suppose to be a sandbox game...
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: promoting PVP and a PVP reward
Don't graph rate on the Y axis, graph capability, that makes it logarithmic and you can actually plot people catching up by starting lines at different points
So yeah, more PvP is probably something some people want, I think encouraging random slaughter for kicks is probably not the way to go.
I'd prefer to see proper conflict over resource contention, to do that requires greater village management and more content in terms of resource chains (start building a new one and refuse to link it into the old one at all).
So yeah, more PvP is probably something some people want, I think encouraging random slaughter for kicks is probably not the way to go.
I'd prefer to see proper conflict over resource contention, to do that requires greater village management and more content in terms of resource chains (start building a new one and refuse to link it into the old one at all).