Game Development: Some fixes & Stuff

Announcements about major changes in Haven & Hearth.
martinuzz
Posts: 381
Joined: Sat Dec 19, 2009 12:41 pm

Re: Game Development: Some fixes & Stuff

Post by martinuzz »

Does this mean, the black pepper I've been gathering, made out of 10 grains each, now suddenly is worth only half the bonus ?
:(
User avatar
jibbeil
Posts: 62
Joined: Mon May 24, 2010 11:09 am

Re: Game Development: Some fixes & Stuff

Post by jibbeil »

good job dev squad

now my breads, pancakes and pies are nicely in there own little icons and i have something for my cliff side resort ... pepper !
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Some fixes & Stuff

Post by burgingham »

martinuzz wrote:Does this mean, the black pepper I've been gathering, made out of 10 grains each, now suddenly is worth only half the bonus ?
:(
No, it seems just the quality of the pepper is halfed when processed with a quern.
martinuzz
Posts: 381
Joined: Sat Dec 19, 2009 12:41 pm

Re: Game Development: Some fixes & Stuff

Post by martinuzz »

Phew. That's a relief.
I'm gonna need a lot of pepper mills now to store my pepper harvests.

How do pepper mills work? I guess you need to rightclick 10 dried pepper corns onto it, and then rightclick a foodstuff with a full pepper mill?
Also, does pepper mill quality influence the FEP bonus gained from the pepper?
(If not, great. My dried pepper will not be dragged down a few points anymore by the grinding)
Last edited by martinuzz on Sun Jun 06, 2010 6:37 pm, edited 1 time in total.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Some fixes & Stuff

Post by Jackard »

Uh whats with the overenthusiasm for this update? "Fuck yes" "have my babies" and "awesome" - are you guys just conditioned to give a positive response?

I mean there are some okay fixes in there but its mostly completely uninteresting foodstuff.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Shoop
Posts: 47
Joined: Wed Feb 03, 2010 7:38 am

Re: Game Development: Some fixes & Stuff

Post by Shoop »

After the stories of men in this game taking out walls with their bare hands, I think even hermits were getting worried of being obliterated randomly.

If you are just easily frustrated at shitposting, that's your own problem.
User avatar
Wipfmetz
Posts: 142
Joined: Wed Apr 21, 2010 8:23 pm
Location: Germany. It's near Bavaria.

Re: Game Development: Some fixes & Stuff

Post by Wipfmetz »

Shoop wrote:If you are just easily frustrated at shitposting, that's your own problem.
Actually, too much shitposting makes shitty forums. I'm fine with mods being bothered by that.
User avatar
exewu
Posts: 429
Joined: Sun Mar 28, 2010 1:42 am

Re: Game Development: Some fixes & Stuff

Post by exewu »

Jackard wrote:Uh whats with the overenthusiasm for this update? "Fuck yes" "have my babies" and "awesome" - are you guys just conditioned to give a positive response?

I mean there are some okay fixes in there but its mostly completely uninteresting foodstuff.
Pfft I don't know about you but pumkins going into troughs has me way more excited than feasting.
gourmat
Posts: 3
Joined: Thu Mar 18, 2010 6:59 pm

Re: Game Development: Some fixes & Stuff

Post by gourmat »

i carried a through over my head and server logged my out, now its gone, im not complaining about the loss, but there will be massive complaints when the first boats full of chests with real good stuff disappear...but seriously whats the intention with this? closing the bug to steal without the actual stealing ability, then this is a kinda lame fix..for the rest nice work :)
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Some fixes & Stuff

Post by jorb »

Jackard wrote:Uh whats with the overenthusiasm for this update? "Fuck yes" "have my babies" and "awesome" - are you guys just conditioned to give a positive response?

I mean there are some okay fixes in there but its mostly completely uninteresting foodstuff.
This dev session started with me oversleeping for three hours. We then spent ~4 discussing. It isn't a big update, but all cannot be. Seeing as how some people seem conditioned to give negative responses (I'm not in any way looking at you, Avu, whatever gave you that idea?), I think it evens out. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Announcements”