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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: HnH Needs Adjustment to Wipe Frequency or Progression
i cleaved sadbear 6 times, actually (it was a wireless cleave(by proxy(sadbears account was posessed by someone else)))
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: HnH Needs Adjustment to Wipe Frequency or Progression
So funny how defensive Snail gets when he loses. Must really grind his gears 
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: HnH Needs Adjustment to Wipe Frequency or Progression
im grindin' and it aint the gears 
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: HnH Needs Adjustment to Wipe Frequency or Progression
Who the fuck is snail?Robben_DuMarsch wrote:So funny how defensive Snail gets when he loses. Must really grind his gears
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TheServant
- Posts: 616
- Joined: Wed Apr 09, 2014 1:07 am
Re: HnH Needs Adjustment to Wipe Frequency or Progression

"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: HnH Needs Adjustment to Wipe Frequency or Progression
TheServant wrote:

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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: HnH Needs Adjustment to Wipe Frequency or Progression
I agree. But regardless of PvP or PvE, what's the plan for long term sustainability?Luno wrote: Being where we are right now, i honestly think we're a closer to a fun and balanced pvp experience than a pve one.
If HnH wants to stay wipeless for long durations there needs to be some serious reconsideration of what the endgame is going to look like.
There's an EvE and Albion model, where it's about the endless accumulation of wealth. But in both those games, there's a central currency, free exchange of goods on server managed markets, and strict anti-botting rules and measures. Also group based PVP is more important in each game and tends to control many faucets of wealth, and there are substantial safe zones for new players.
We are so much closer to a survival PvP game experience. Trying to adopt the no-wipe model of EvE or Albion would require major rewrites to Haven. Whereas more frequent wipes are not a substantial undertaking by comparison.
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: HnH Needs Adjustment to Wipe Frequency or Progression
Bro just say bump. we get it, you are coping the devs will someday enter the forums and be like "oh boy this smart guy is right, we should reset more often" so having your topic on top makes it more likely to be read, but consider that devs didn't see the forums being down for almost 2 days until someone dm'd them.Robben_DuMarsch wrote:I agree. But regardless of PvP or PvE, what's the plan for long term sustainability?Luno wrote: Being where we are right now, i honestly think we're a closer to a fun and balanced pvp experience than a pve one.
If HnH wants to stay wipeless for long durations there needs to be some serious reconsideration of what the endgame is going to look like.
There's an EvE and Albion model, where it's about the endless accumulation of wealth. But in both those games, there's a central currency, free exchange of goods on server managed markets, and strict anti-botting rules and measures. Also group based PVP is more important in each game and tends to control many faucets of wealth, and there are substantial safe zones for new players.
We are so much closer to a survival PvP game experience. Trying to adopt the no-wipe model of EvE or Albion would require major rewrites to Haven. Whereas more frequent wipes are not a substantial undertaking by comparison.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: HnH Needs Adjustment to Wipe Frequency or Progression
Did we ever get any statement from devs about it?

