Rasberry Pi 5 / OpenGL ES 3.1

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organisedchaos
Posts: 8
Joined: Sat Aug 11, 2012 11:38 am

Rasberry Pi 5 / OpenGL ES 3.1

Post by organisedchaos »

The latest version of the Raspberry Pi supports OpenGL ES 3.1, is that sufficient to play H&H? I know that the ES version is limited compared to the standard OpenGL 3.1.
organisedchaos
Posts: 8
Joined: Sat Aug 11, 2012 11:38 am

Re: Rasberry Pi 5 / OpenGL ES 3.1

Post by organisedchaos »

It seems not, you get errors saying

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WARNING: v3d support for hw version 71 is neither a complete nor a conformant OpenGL implementation. Testing use only.
then the rendering thread crashes, this is the case with jogl and lwjgl.
jogl:

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Exception in thread "Render thread" java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: 36061 on thread AWT-EventQueue-0
	at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
	at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
	at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
	at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
	at com.jogamp.opengl.Threading.invoke(Threading.java:221)
	at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
	at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:210)
	at haven.JOGLPanel.renderloop(JOGLPanel.java:231)
	at java.base/java.lang.Thread.run(Thread.java:840)
lwjgl:

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WARNING: v3d support for hw version 71 is neither a complete nor a conformant OpenGL implementation. Testing use only.
Exception in thread "Render thread" haven.render.gl.GLEnvironment$HardwareException: Graphics context is not a core OpenGL profile.
	at haven.render.lwjgl.LWJGLEnvironment$LWJGLCaps.checkreq(LWJGLEnvironment.java:54)
	at haven.render.gl.GLEnvironment.<init>(GLEnvironment.java:179)
	at haven.render.lwjgl.LWJGLEnvironment.<init>(LWJGLEnvironment.java:37)
	at haven.LWJGLPanel.lambda$renderloop$1(LWJGLPanel.java:147)
	at org.lwjgl.opengl.awt.AWTGLCanvas.runInContext(AWTGLCanvas.java:122)
	at haven.LWJGLPanel.lambda$glrun$0(LWJGLPanel.java:138)
	at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:308)
	at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:773)
	at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:720)
	at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:714)
	at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
	at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:86)
	at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:742)
	at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
	at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
	at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
	at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
	at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
	at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
Updating jogl to the latest version doesn't change anything, I didn't try that with lwjgl yet.
Giustina
Posts: 4
Joined: Wed Jul 03, 2024 1:39 pm

Re: Rasberry Pi 5 / OpenGL ES 3.1

Post by Giustina »

organisedchaos wrote:The latest version of the Raspberry Pi supports OpenGL ES 3.1, is that sufficient to play H&H? I know that the ES version is limited compared to the standard OpenGL 3.1.
Hello there 8-)
Depending on the visual needs of the game; the Raspberry Pi OpenGL ES 3.1 the capacity might be sufficient to play H&H. Although being a subset of OpenGL 3.1; OpenGL ES 3.1 frequently provides the majority of capabilities required for a large number of games. To make sure it is compatible; see the game requirements.

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