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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Crossroads
Why should there be a penalty? They spent the effort setting up an efficient transport system and wine production, and are now reaping the just rewards. Take your stupid somewhere else.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Brickbreaker
- Posts: 331
- Joined: Sat Jan 23, 2010 6:54 pm
Re: Crossroads
You don't understand. Sabinati made a comment implying that there is a penalty, then I said it doesn't exist not that I want there to be one anyway.spectacle wrote:Why should there be a penalty? They spent the effort setting up an efficient transport system and wine production, and are now reaping the just rewards. Take your stupid somewhere else.
From the reactions I'm getting, I truly hope Jorb implements this more than ever now... it would be lulz
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Crossroads
Don't think he ever accomplished anything in this ggame if he seriously considers his idea to be good.
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Crossroads
So in other word, you don't care about he development of the game and only wish for this to be passed just to spite everyone.Brickbreaker wrote: From the reactions I'm getting, I truly hope Jorb implements this more than ever now... it would be lulz.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Add a Minimum Distance to Restrict Crossroads
oh look, another poor suggestion from brickbreaker. cant even get the title right

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ViciousGamer04
- Posts: 530
- Joined: Sat Feb 20, 2010 8:47 am
Re: Add a Minimum Distance to Restrict Crossroads
Might be good in theory but in practice I don't really see the point.Brickbreaker wrote:Limit crossroads so they can only be built after a certain minimum range.
A village I visited recently abused crossroads like i've never seen before. They had loads in one space with some that even got you to the inside of a mansion just a few tiles away. I doubt the devs meant for them to be used like this.
It's not like it gives them any sort of "major advantage". I could see scenarios where it is being exploited pretty majorly though but i'll leave those thoughts to myself.
Nontheless. I'll still add this to the "suggestions" thread I made.
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kirion554
- Posts: 39
- Joined: Sun Mar 28, 2010 9:49 am
- Location: Outer space, tracking where jorb...
Re: Crossroads
Sarge wrote:-1 to OP
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vikingdragons
- Posts: 389
- Joined: Tue Feb 02, 2010 10:59 pm
- Location: all your base are belong to us
Re: Add a Minimum Distance to Restrict Crossroads
andkirion554 wrote:Sarge wrote:-1 to OP
andspectacle wrote:Why should there be a penalty? They spent the effort setting up an efficient transport system and wine production, and are now reaping the just rewards. Take your stupid somewhere else.
andJackard wrote:oh look, another poor suggestion from brickbreaker. cant even get the title right
DEE DEE DEE!!!
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Add a Minimum Distance to Restrict Crossroads
mh. usually i accept resrtictions..
..but this is really whitout reasons...XD
So, also no 8D
..but this is really whitout reasons...XD
So, also no 8D