Game Development: Some fixes & Stuff

Announcements about major changes in Haven & Hearth.
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Jackard
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Re: Game Development: Some fixes & Stuff

Post by Jackard »

burgingham wrote:Soooo, player killing gives lp now. Interesting you didn' tell us.
how much?

you should go test it on some russians
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Garlicman
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Re: Game Development: Some fixes & Stuff

Post by Garlicman »

So that's why i got some lp from killing a summoned thief.
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sabinati
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Re: Game Development: Some fixes & Stuff

Post by sabinati »

wow what
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Garlicman
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Re: Game Development: Some fixes & Stuff

Post by Garlicman »

I got about 11k lp yesterday when i killed a summoned thief, but i don't do that often so didn't know if it was something unusual.
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burgingham
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Re: Game Development: Some fixes & Stuff

Post by burgingham »

Well our killer got 62k lp, but since we have no idea what the thief had as a lp total I cannot really tell you more.
Husaurus
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Re: Game Development: Some fixes & Stuff

Post by Husaurus »

deleted
Last edited by Husaurus on Wed Jun 09, 2010 7:27 am, edited 1 time in total.
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Jackard
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Re: Game Development: Some fixes & Stuff

Post by Jackard »

it's probably like based off of their combat skill or scent-type or something
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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burgingham
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Re: Game Development: Some fixes & Stuff

Post by burgingham »

Husaurus wrote:On the other hand... people can start creating alts, just for their friends to kill for LP, right? :roll:
Which wouldnt give any amount of meaningful lp if it is dependant on the total lp....

I still think this is a good update, because basically nobody can be killed anymore anyway if he doesn't actively risk it. Except for total noobs who don't give any lp anyway. So by exploring the wilderness you accept the risk of getting killed again and that I like. The game became way to boring lately anyway. Klaue might not write the most comprehensive and complicated statements but with this he was right (btw another thread our dear moderators just deleted due to improper language, while having a delicate issue at hand...)
Last edited by burgingham on Tue Jun 08, 2010 12:49 am, edited 1 time in total.
Husaurus
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Re: Game Development: Some fixes & Stuff

Post by Husaurus »

deleted
Last edited by Husaurus on Wed Jun 09, 2010 7:27 am, edited 1 time in total.
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Dataslycer
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Re: Game Development: Some fixes & Stuff

Post by Dataslycer »

I'm not sure if this is intended but it seems pumpkins give less fodders placed as a whole compare to if they were sliced and placed in.
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