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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: That's false advertising
It's not inaccurate. We have Snail.Pan_w_okularach wrote:
peace out
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: That's false advertising
We don't even have skin colors in this game. WE DON'T EVEN HAVE BLACK HAIR. LGBTQ+ tag is wildPan_w_okularach wrote:
peace out
holy shit facts
Do you also provide room service to this man that literally lives rent free in your head?Robben_DuMarsch wrote:It's not inaccurate. We have Snail.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: That's false advertising
lmao i can confirm he does, i live in his head too, snails roommate, you can call me snail2Nightdawg wrote: Do you also provide room service to this man that literally lives rent free in your head?
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: That's false advertising
Reminds me, I was thinking of making a thread titled "Factions are good, actually" or something like that.
Even if factions act like mafia or cartels who dictate (at least partially) how you can play the game, chances are that this is a preferable situation to complete anarchy where a single person can roam freely and murder everyone they come across.
Therefore, developers should support faction play. Even if it means making small hermitages easier to siege and raze. Even if it means making (even) easier to kill sprucecaps to make faction PvP more lethal.
Even if factions act like mafia or cartels who dictate (at least partially) how you can play the game, chances are that this is a preferable situation to complete anarchy where a single person can roam freely and murder everyone they come across.
Therefore, developers should support faction play. Even if it means making small hermitages easier to siege and raze. Even if it means making (even) easier to kill sprucecaps to make faction PvP more lethal.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: That's false advertising
independent statistics prove that 90% of crimes on hermits is NOT commited by factionsvatas wrote:Reminds me, I was thinking of making a thread titled "Factions are good, actually" or something like that.
Even if factions act like mafia or cartels who dictate (at least partially) how you can play the game, chances are that this is a preferable situation to complete anarchy where a single person can roam freely and murder everyone they come across.
Therefore, developers should support faction play. Even if it means making small hermitages easier to siege and raze. Even if it means making (even) easier to kill sprucecaps to make faction PvP more lethal.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Halbertz
- Posts: 674
- Joined: Fri Aug 28, 2015 11:03 pm
Re: That's false advertising
Despite of making up only 13% of the playerbase...


