Losing my fucking mind here bros.
The days of this month are going by so slowly. I want to play now more than I have ever wanted to play any other world. I'm so fucking obsessed that I've wrote down on notepad a starting guide on what to do and in what order for the first few days to make things as efficient as possible.
I've jumped into the current world and done a few test runs of the 'first day' I have planned just to see how it plays out too and if anything needs to be tweaked.
Hoooooooly shit. I've tried to play some other games to take my mind off of the wait, but they're all shit in comparison and cannot hold my attention. When a new Haven world is on the horizon, absolutely nothing can compete with it. There's no other game that comes close.
This entire month of waiting is agony.
How are the rest of you holding out? Anybody else experiencing the same level of obsession as I am or is it just me?
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: The wait for World 16
Have you made your base layout yet?
I need to find the time to upgrade my existing layout based on this worlds feedback, farm layouts, animal locations etc.
I need to find the time to upgrade my existing layout based on this worlds feedback, farm layouts, animal locations etc.
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Unfug
- Posts: 26
- Joined: Thu Oct 26, 2023 9:26 pm
Re: The wait for World 16
I feel you man, I did the same thus I'm not even sure if I should rather focus on hiding in a cave and claim as fast as possible or rush dugout making and hope for a decent vortex to get away from crowded areas.
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sickaura
- Posts: 52
- Joined: Fri Oct 06, 2023 8:19 pm
Re: The wait for World 16
dude thats literally what I am going through, here is a snippet from my 1st day todo list:


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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
Re: The wait for World 16
This is peak autism. I wonder what the rest of this list looks like...sickaura wrote:dude thats literally what I am going through, here is a snippet from my 1st day todo list:
Marking forum read since World 2.
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: The wait for World 16
For the first week it's always best to scout out the map and get away from main continent using a vortexUnfug wrote:I feel you man, I did the same thus I'm not even sure if I should rather focus on hiding in a cave and claim as fast as possible or rush dugout making and hope for a decent vortex to get away from crowded areas.
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: The wait for World 16
lolpagsiu wrote: This is peak autism. I wonder what the rest of this list looks like...
didn't you realise these are just prompts for his llm based bots?
he actually uses advanced multi body llm agent system with shared ontological graph knowledge base that allows for seamless communication and task delegation among agents. each bot is designed to specialize in different aspects of gameplay, such as resource gathering, quest completion, or PvP strategies. they dynamically adapt their strategies based on real-time game conditions and player interactions, optimizing their performance through machine learning techniques. the bots can also collaborate to achieve complex goals, leveraging their collective intelligence to tackle challenging game scenarios.
these prompts are probably just one agent specialized in first day of gameplay
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: The wait for World 16
Missing the risk calculation for getting your stuff destroyed or your character smacked somewhere along the waysickaura wrote:dude thats literally what I am going through, here is a snippet from my 1st day todo list:
Click to read Developer's thoughts on PvP
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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sickaura
- Posts: 52
- Joined: Fri Oct 06, 2023 8:19 pm
Re: The wait for World 16
the one month deadline makes me work under pressure on the python client but thats kinda what I needed...terechgracz wrote:lolpagsiu wrote: This is peak autism. I wonder what the rest of this list looks like...
didn't you realise these are just prompts for his llm based bots?
he actually uses advanced multi body llm agent system with shared ontological graph knowledge base that allows for seamless communication and task delegation among agents. each bot is designed to specialize in different aspects of gameplay, such as resource gathering, quest completion, or PvP strategies. they dynamically adapt their strategies based on real-time game conditions and player interactions, optimizing their performance through machine learning techniques. the bots can also collaborate to achieve complex goals, leveraging their collective intelligence to tackle challenging game scenarios.
these prompts are probably just one agent specialized in first day of gameplay








