The position of this "attached to your body" Combat UI only updates when it finds your body object (your character).
When you're mounted, it can't find it, so the UI stays in place.
And it goes off screen cause it doesn't take into account the size of your screen when you zoom in, it only cares about your body size and making sure it's not overlapping it.
In ortho cam you can't zoom in that much for all I know, so it never mattered.
Just use a custom client like literally the entire playerbase.
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Nightdawg
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Re: Combat UI bug - default client
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Pills
- Posts: 667
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Re: Combat UI bug - default client
I mean, I do, but steam normies probs won't (atleast at first). This is the "bug" forum afterall.Nightdawg wrote:The position of this "attached to your body" Combat UI only updates when it finds your body object (your character).
When you're mounted, it can't find it, so the UI stays in place.
And it goes off screen cause it doesn't take into account the size of your screen when you zoom in, it only cares about your body size and making sure it's not overlapping it.
In ortho cam you can't zoom in that much for all I know, so it never mattered.
Just use a custom client like literally the entire playerbase.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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Nightdawg
- Posts: 2637
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Re: Combat UI bug - default client
Pills wrote:I mean, I do, but steam normies probs won't (atleast at first). This is the "bug" forum afterall.Nightdawg wrote:The position of this "attached to your body" Combat UI only updates when it finds your body object (your character).
When you're mounted, it can't find it, so the UI stays in place.
And it goes off screen cause it doesn't take into account the size of your screen when you zoom in, it only cares about your body size and making sure it's not overlapping it.
In ortho cam you can't zoom in that much for all I know, so it never mattered.
Just use a custom client like literally the entire playerbase.
Yeah but my point is, and this happened to all of us, the moment you meet someone in this game and mention you're new, their first question is "are you using a custom client yet?" xD
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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sMartins
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- Location: Italy
Re: Combat UI bug - default client



Cue all the jokes about default client usage!
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Nightdawg
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Re: Combat UI bug - default client
Yeah post that when there's actually more than 50 active players in the past week.sMartins wrote:
Cue all the jokes about default client usage!
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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sMartins
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- Location: Italy
Re: Combat UI bug - default client
Nightdawg wrote:Yeah post that when there's actually more than 50 active players in the past week.

It was the same on that date as well.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Combat UI bug - default client
It's not a snapshot from that date, it's the current Daily use, Hourly use, Day-of-week use and Hour-of-day use.sMartins wrote:Nightdawg wrote:Yeah post that when there's actually more than 50 active players in the past week.
It was the same on that date as well.
Moreover, a low population should favour customised clients, not vice versa.
Hurricane shows up in the list when it literally didn't exist 3 weeks ago, let alone 25th Feb 2024
A smaller population favors Vanilla usage cause 90% of the power players quit at this low-pop stage.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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DDDsDD999
- Posts: 5766
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Re: Combat UI bug - default client
It's really funny how the default combat UI jiggles a bunch just by moving around.





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sMartins
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- Location: Italy
Re: Combat UI bug - default client
I know, in fact I said that the graph was more or less the same on the date Loftar first posted it.Nightdawg wrote:words ..
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Combat UI bug - default client
Ok, I'll respect the "trust me bro" source and won't even question it.sMartins wrote:I know, in fact I said that the graph was more or less the same on the date Loftar first posted it.Nightdawg wrote:words ..
But 300 players is still meh. It's not 1000-1200 xD
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.

