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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
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Vraatjuh
- Posts: 456
- Joined: Tue Sep 28, 2010 4:08 pm
- Location: Heaven
Re: Game Development: Stonedolly & Cornpouch
Nice patch!
Please also fix tamed horses not being able to walk trough thicket. It is annoying as hell to make a crossroad to travel over thickets now as well.
Please also fix tamed horses not being able to walk trough thicket. It is annoying as hell to make a crossroad to travel over thickets now as well.
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Pacox
- Posts: 27
- Joined: Wed Jan 11, 2012 11:19 am
Re: Game Development: Stonedolly & Cornpouch
Rakija when?
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Stonedolly & Cornpouch
Very nice changes.
Has anybody tried the new house yet? What are the dimension on the inside? It looks pretty small.
Has anybody tried the new house yet? What are the dimension on the inside? It looks pretty small.
The same thing happens with torches. Whenever you e.g. craft something, the torch vanishes into hammerspace for a moment, only to magically reappear (still it!) when you're done.Austinh15 wrote:
According to the in-game tooltip:Reiber wrote:Luno wrote:Guys, what does it heal!?!??jorb wrote: Added "Willow Weep", extract made from "Willow Bark", medicine.my best guess is that it works for swampfever, and maybe concussion.Willow bark contains a chemical called salicin, which is similar to aspirin. It has pain and fever reducing effects in the body. People commonly use willow bark for back pain, osteoarthritis, fever, flu, muscle pain, and many other conditions,
but my hopes are, its preparation for ticks becoming worse, than free food.
Requires 3x Willow Bark and nothing else, made in a cauldron, put in a jar, requires First Aid skill. Softcap perception * lore.Willow Weep, when consumed, helps heal Blunt Trauma, Bruise, Concussion, and Punch-Sore wounds.
I think it's intentional. It would be hard to get a bug as specific as that.Vraatjuh wrote:Please also fix tamed horses not being able to walk trough thicket. It is annoying as hell to make a crossroad to travel over thickets now as well.
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Vraatjuh
- Posts: 456
- Joined: Tue Sep 28, 2010 4:08 pm
- Location: Heaven
Re: Game Development: Stonedolly & Cornpouch
Why would they want to make foraging intentionally completely ass? If intended, not a fun mechanic Jorbtar.VDZ wrote:I think it's intentional. It would be hard to get a bug as specific as that.Vraatjuh wrote:Please also fix tamed horses not being able to walk trough thicket. It is annoying as hell to make a crossroad to travel over thickets now as well.
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SuSavage
- Posts: 51
- Joined: Sun Jan 23, 2011 5:02 pm
Re: Game Development: Stonedolly & Cornpouch
Thanks for update! Now we need the ability to stack fish in Creel, please
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Stonedolly & Cornpouch
Insane hat and update, thank you!
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derkami
- Posts: 198
- Joined: Thu Jun 02, 2016 11:28 pm
Re: Game Development: Stonedolly & Cornpouch
Great update. Thanks for acknowledging our pain.
Sad to see the steam valve go out of the store so soon tho.
Sad to see the steam valve go out of the store so soon tho.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Stonedolly & Cornpouch
loftar held his ground until today
for years he battled against quivers not being on the hip
for years he battled against quivers not being on the hip


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ulbu
- Posts: 88
- Joined: Mon Nov 09, 2015 9:39 am
Re: Game Development: Stonedolly & Cornpouch
Please: make Valve hat permanent. Also crowbar when?








