I had thought about waterskins/flasks/jugs, but not ropes. Ropes would be totes cool.Vladichka wrote:Why not allow ropes and waterskins (and maybe other stuff that gets thrown in the belt but can't really be used from it, like hunter gloves) in new secret pocket slots?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Stonedolly & Cornpouch
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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NastyGirl
- Posts: 10
- Joined: Fri Nov 01, 2024 6:39 pm
Re: Game Development: Stonedolly & Cornpouch
Very good patch, it's been a while since you added something that quality
Hat is just different color (was red originally) but still nice refresh
Hat is just different color (was red originally) but still nice refresh
Truth often hides within the silence of a question, while wisdom speaks softly in the shadows of doubt. Seek not just answers, but the understanding that frames them
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Redell
- Posts: 258
- Joined: Thu Aug 20, 2009 6:38 am
Re: Game Development: Stonedolly & Cornpouch
Maybe keep construction and crafting from pulling ropes from belts/hips while we are at it.jorb wrote:I had thought about waterskins/flasks/jugs, but not ropes. Ropes would be totes cool.Vladichka wrote:Why not allow ropes and waterskins (and maybe other stuff that gets thrown in the belt but can't really be used from it, like hunter gloves) in new secret pocket slots?
https://www.youtube.com/watch?v=mNR6oKh7-hcNaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3
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Sperrman
- Posts: 5
- Joined: Thu Feb 15, 2018 9:09 pm
Re: Game Development: Stonedolly & Cornpouch
Damn, those lanterns are quite the power creep 
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Troll_Shroom
- Posts: 45
- Joined: Fri Jul 02, 2021 4:56 pm
Re: Game Development: Stonedolly & Cornpouch
Thanks for making tough roots stack. Definitely has made life easier. Have you considered making worm eaten apples obtainable from green apple trees by chance?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Stonedolly & Cornpouch
Yes. Pending me drawing an icon for it.Troll_Shroom wrote:Thanks for making tough roots stack. Definitely has made life easier. Have you considered making worm eaten apples obtainable from green apple trees by chance?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Troll_Shroom
- Posts: 45
- Joined: Fri Jul 02, 2021 4:56 pm
Re: Game Development: Stonedolly & Cornpouch
Glad to hear! 
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Stoneface
- Posts: 290
- Joined: Sat Sep 04, 2010 1:28 pm
Re: Game Development: Stonedolly & Cornpouch
Redrew "Straw" icon in new, hot, 4x resolution. - YESSSSSSSSSSSSSSSSSSSSSSSSS 
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Stonedolly & Cornpouch
Key fix.Stoneface wrote:Redrew "Straw" icon in new, hot, 4x resolution. - YESSSSSSSSSSSSSSSSSSSSSSSSS
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Elizaberry
- Posts: 28
- Joined: Sun Feb 11, 2018 11:16 pm
Re: Game Development: Stonedolly & Cornpouch
cool patch. nice hat.