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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: W16 Discoveries Thread
Grass crown: headgear, gildable, pretty nice even if it asks AGAIN bone glue
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KitsuneG
- Posts: 407
- Joined: Sat Mar 20, 2010 10:02 pm
- Location: Russia
Re: W16 Discoveries Thread
Guys just post a screenshots here, i use this thread to update wiki but need a lil bit more info
ALso there at least 2 new crops Garlic from wild onion and Green Kale from Wild Kale - didnt have any details.
ALso there at least 2 new crops Garlic from wild onion and Green Kale from Wild Kale - didnt have any details.
Wiki editor.
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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
Re: W16 Discoveries Thread
KitsuneG wrote:Garlic


Wild onion yields a bulb of garlic, which you can replant or split into 2 cloves. Cloves act as a spice. Both have no FEP's, discovering them doesn't result in any new recipes.
Marking forum read since World 2.
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Whisper
- Posts: 102
- Joined: Sun Jun 20, 2010 3:57 pm
Re: W16 Discoveries Thread
You could just pave the thicketVDZ wrote:Domesticated horses cannot move through thickets.
My home is surrounded by thickets.
(Fortunately you can at least jump over them with a road, though.)
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Thamooo
- Posts: 2
- Joined: Tue Jul 29, 2014 11:41 pm
- Location: Russia
Re: W16 Discoveries Thread
What are these "pouch" slots? I couldn't find them on the wiki, perhaps a new thing in this update.
History -
W4-W10
known as "Prochor","Thamooo"
Associated with AD clan
W11-Currently
known as "Prochor","Thamooo","Mielikki"
Associated with Harmondale clan
W4-W10
known as "Prochor","Thamooo"
Associated with AD clan
W11-Currently
known as "Prochor","Thamooo","Mielikki"
Associated with Harmondale clan
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mamotromico
- Posts: 184
- Joined: Wed Aug 19, 2015 10:25 pm
Re: W16 Discoveries Thread
It's from the last update. You can put quivers, creels, keyrings, and some other minor stuff on it.Thamooo wrote:What are these "pouch" slots? I couldn't find them on the wiki, perhaps a new thing in this update.
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Thamooo
- Posts: 2
- Joined: Tue Jul 29, 2014 11:41 pm
- Location: Russia
Re: W16 Discoveries Thread
Oh damn, thanks. Yeah I just missed the previous one.mamotromico wrote:It's from the last update. You can put quivers, creels, keyrings, and some other minor stuff on it.Thamooo wrote:What are these "pouch" slots? I couldn't find them on the wiki, perhaps a new thing in this update.
History -
W4-W10
known as "Prochor","Thamooo"
Associated with AD clan
W11-Currently
known as "Prochor","Thamooo","Mielikki"
Associated with Harmondale clan
W4-W10
known as "Prochor","Thamooo"
Associated with AD clan
W11-Currently
known as "Prochor","Thamooo","Mielikki"
Associated with Harmondale clan
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wcwalkeriii
- Posts: 6
- Joined: Mon Nov 18, 2024 1:04 pm
Re: W16 Discoveries Thread
Quality nodes for forageables seem variable.
A lot of my marked high Q spots are spitting out Q12 now. A lot of places I know gave me garbage are spitting q55+ now.
Doesn't seem to impact trees, ball clay, soil, sand, or anything mined. Unclear about animals. Likely some kind of seasonal rotation?
A lot of my marked high Q spots are spitting out Q12 now. A lot of places I know gave me garbage are spitting q55+ now.
Doesn't seem to impact trees, ball clay, soil, sand, or anything mined. Unclear about animals. Likely some kind of seasonal rotation?
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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
Re: W16 Discoveries Thread
Mentioned in patch notes:wcwalkeriii wrote:Quality nodes for forageables seem variable.
A lot of my marked high Q spots are spitting out Q12 now. A lot of places I know gave me garbage are spitting q55+ now.
Doesn't seem to impact trees, ball clay, soil, sand, or anything mined. Unclear about animals. Likely some kind of seasonal rotation?
jorb wrote:The quality noise fields of foragables and animals drift every new moon, with animal quality drifting faster than herb quality.
Marking forum read since World 2.
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Troll_Shroom
- Posts: 45
- Joined: Fri Jul 02, 2021 4:56 pm
Re: W16 Discoveries Thread
Groves can be expanded.
Seems to be the same speed as other terrain moving in.
Seems to be the same speed as other terrain moving in.