-
bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: The state of development of the object-controlled-object
At this point I'm convinced "working on OCO" is an excuse not to make any meaningful improvements to any other portion of the game
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
-
KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: The state of development of the object-controlled-object
for that purpose you can always make a road over a river.Grog wrote:There are several rivers in my area where i would really love a bridge to bring a horse over.
-
Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: The state of development of the object-controlled-object
I am fully aware of that.
But thank you
But thank you
Favourite thread: viewtopic.php?f=9&t=3388
-
Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: The state of development of the object-controlled-object
Why would you say something so controversial, true, and brave?bmjclark wrote:At this point I'm convinced "working on OCO" is an excuse not to make any meaningful improvements to any other portion of the game
-
Zampfeo
- Posts: 652
- Joined: Sun Apr 25, 2010 8:30 pm
- Location: USA
Re: The state of development of the object-controlled-object
I have faith that Loftar will solve object-controlled-objects. The ability for the player-character to walk on objects has plagued the game development industry for far too long and there's no better person to create this invention than Loftar. OCO will usher a new golden age in gaming. I bet Microsoft would pay Loftar billions for the technology so that Master Chief can traverse spaceships, pirates can walk on their boats, and Steve can ride on a pig.
-
gravesmerch
- Posts: 521
- Joined: Thu Sep 08, 2022 6:13 pm
Re: The state of development of the object-controlled-object
TIL Doom engine couldn't handle 1 floor on top of other, reminded me of OCO
https://racenis.github.io/tram-sdk/why.html
https://racenis.github.io/tram-sdk/why.html
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: The state of development of the object-controlled-object
"We can't add new house types because one day we want to add modular housing, and then the old houses would be lame in comparison!"bmjclark wrote:At this point I'm convinced "working on OCO" is an excuse not to make any meaningful improvements to any other portion of the game
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: The state of development of the object-controlled-object
fast forward 10 years later...jordancoles wrote:"We can't add new house types because one day we want to add modular housing, and then the old houses would be lame in comparison!"bmjclark wrote:At this point I'm convinced "working on OCO" is an excuse not to make any meaningful improvements to any other portion of the game
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: The state of development of the object-controlled-object
It's just glorified local coordinate system, a common thing in games. Can't be more than like two weeks of work even in worst case scenario of immense technical debt. If loftar was working even 1 hour a week on it, it would've been done by now. I'm guessing he's working on things that make him actual money rather than wasting time on this game. Like what programming things were even done for this world reset, just province borders and FEP tweak? I bet he got both of those done in under an hour. And what was the last major code change, new rendering? How long ago was that, like five years?
-
Tubby_Squirrel
- Posts: 104
- Joined: Sun Jul 31, 2022 5:29 pm
Re: The state of development of the object-controlled-object
https://ringofbrodgar.com/wiki/Stonehut this count?jordancoles wrote:"We can't add new house types because one day we want to add modular housing, and then the old houses would be lame in comparison!"bmjclark wrote:At this point I'm convinced "working on OCO" is an excuse not to make any meaningful improvements to any other portion of the game
Watch me on Twitch!
Formerly Pinkie-Pie
Formerly Pinkie-Pie