Replace the "Chance to localize caveins" perk with:
When opening natural cave galleries, every tile consumed by it has a chance of leaving a boulder of the tile's corresponding ore/stone.
This way natural cave galleries would be less frustrating. Also please make them spawn cavedust so it doesn't break the minesweep mechanic, come on.
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Fostik
- Posts: 2521
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Miner Credo perk suggestion
myeah, would be cool
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Miner Credo perk suggestion
"Natural Cave Gallery" is conceptually cool but it's too often ruined by the problems explained in OP. Worst case, it deletes bunch of ore (or other valuable rock) and leaves behind an useless tunnel due to uncertain nature of the cave-in status.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Miner Credo perk suggestion
sometimes its nice to get long tunnels when explore mining
having boulders spawn on that gallery would feel horrible
having boulders spawn on that gallery would feel horrible


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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Miner Credo perk suggestion
Do you guys not use mine supports?vatas wrote:"Natural Cave Gallery" is conceptually cool but it's too often ruined by the problems explained in OP. Worst case, it deletes bunch of ore (or other valuable rock) and leaves behind an useless tunnel due to uncertain nature of the cave-in status.





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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Miner Credo perk suggestion
I'm an "exploratory snake mining enjoyer" - but if you mine with supports, then the "natural cave gallery" is just plain redundant. And still can potentially delete some rocks that you actually wanted.Sephiron wrote:Do you guys not use mine supports?vatas wrote:"Natural Cave Gallery" is conceptually cool but it's too often ruined by the problems explained in OP. Worst case, it deletes bunch of ore (or other valuable rock) and leaves behind an useless tunnel due to uncertain nature of the cave-in status.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Uriel
- Posts: 778
- Joined: Fri May 28, 2010 5:00 pm
Re: Miner Credo perk suggestion
Natural cave galery sucks. +when it opens at tiles that are mined around, ready for mining song - worst thing ever.
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latency_vi
- Posts: 68
- Joined: Sat Oct 03, 2015 1:10 pm
- Location: Heartlands
Re: Miner Credo perk suggestion
+1 to make it having galleries have benefits, could also add chances of spawning maybe boreworm dungeon (on lower levels) on those tiles.Matheusmk wrote:When opening natural cave galleries, every tile consumed by it has a chance of leaving a boulder of the tile's corresponding ore/stone.