Systems like this
haven't worked. As has been pointed out before they know why. They're trying to make it work because it would be an excellent way of doing government and villaging for newbies who have and desire no real affiliation.
The two problems with this are, firstly, international affairs. Not that they can't be conducted but that there should be an agreement for members on international conduct and actions that will be or more importantly will be allowed as consequences.
The second being claim size. In the beginning, we (Sodom) were lazy and decided on 35x35 instead of 45x45. I have found this to be workable but slightly restrictive. I can grow just a little bit more than what I otherwise play to feed myself using HALF decent tables (%50 hunger roughly). Claims should be modular and cities need not be symmetrical but rather that attention should be given to modes of travel and that main highways can be had as preferable to all streets being identical and then block sizes should be fairly navigatable and claim sizes can be different as a matter of course and desire or contribution. 25x25 is a good minimalist claim size. More active players will desire a 35x35.
The reason for this is that farming is the best way to produce food before one can kill cows/sheep and even then a carnivorous diet is limited for charecter development which will be dependant upon crops to gain most FEP's until deer and boar can be had.
I don't play that much but I still find that when I do I easily burn through my crops in an average rate of character development. Someone playing much as i do with a shitty table should be helped out by a decent community regardless of your structyure with such things so that the community can support the development of new members as a benefit of joining as growth begins to be substantial and that such sustainable development and recruitment is crucial to the nature of the type of village which will be modular. The fundamental expansion of a village now relies almost soley on banners and the communities linen production. Steel is not necessary for claims the way it was before. Therefore some sort of community effort toward the management of a massive linen field must be part of the village structure or included as a member's resonsibility and thus magnifying even further the crop demands of a singular resident's allocation.
Just my thoughts because tbh Yolan I don't care what they say about you (
) I really admire you and the trav for continuously trying to make this work. The server population growing as it is I really believe that a community with a strong sense of land ownership and written government system with clear distinction of rights of property ownership are whatr this game is truly about. I believe Jorb will concur with me and repeat my admiration for your endeavors given his repeated statement for his belief in the right of land onwership which is in essence, a philsophy you are endorsing and establishing with this sort of governemnt.
Indeed sodom operates much the same with a fixed point of operation as of community interest.
It throughly occurs to me that well developed players can readily provide lots of wine as a presense to isolation the idol and making extensive use of the travel system to allow players to use the idol as a point of reference for travel about the city so that they can always port to the idol and subsequentrly port ot their section of the city with enough roiom to lay down a carried boat and take a sip of the communal wine.
and grab their materials and be on their way to their own claim. I could see have an extensive an localized series of destinations in this isolated area and consideration for their convenient access should be given when constructing this near the idol area.
Lastly there should be a 'central' community area for such things as a mine and a big ass hemp field.
This 'central' community area need not ACTUALLY be AT the idol. In fact only the crossroad network need be.
This 'network' dictates that signs must be an inconvenient distance from plots and that keys must be used. Gatekeeper alts make this *possible* until a better access management system is devised...
BUT!
It dictates that such gatekeepers be defended by a palisade plus. External to claims, individuals must be protected from externals by palisade+ for this system of modular barrier defenses to be practical for modern security concerns. I recommend extensive use of the travel system to move between boundaries making the central network of crossroads
even more critical.
-EDITS-
The 'market place' itself should be palisaded off and access granted via crossroads only. You might even consider creating both a 'public' and a 'private' marketplace. Both of which access to should be via crossroads only.
It further occurs to me that travellers with wagons may desire access to your market place. Security for their materials should be considered and a system of providing that should be created. Perhaps even charged for. However if you wish modern civilization then a system of coinage is inevitable and should be made available to the most newbie members (of the MARKETPLACE). As such a system of taxation could be implemented which would require members to submit a regular report on international business transactions to whicha tax is applied that reflects the community cost of accomodating travellers. Such a budget should be made public to the citizenship and a private forum should probably be managed with tiers of access to certain forums and a dedicated admin who can regularly review discussion and make regular updates to lesser forums with essential information from those above.
-/end EDITS-
Each claim will need extensive use of, and thus attendance by governement officials, private crossroads present on personal claims with probably dozens of crossroads because form time to time private parties will wish to exchange sign between other private parties. Government officials should also be well versed in the nature of crossroad building and that any such private exchanges need to have their own post. This makes post construction dominate a large portion of an indivudal's claim. 6-5 tiles avg I
predict depending on the number of 'friends' and individual accumulates. 2-3 minimum for essential travel functions.
Good Luck. I indeed, as I said before, admire your strength of heart and courage in attempting to make this sort of thing work. As time goes by and I gain strength and skills as I feel kind of noobish atm since I haven't really spent a lot of time in this world I may even beseech you for citizenship and Diplomatic relations if you prove your village a worthy trading partner and I do believe you can. So please take all of this with the understanding that I mean all of this criticism with respect, admiration and even love because I place such value on the way you have consistently tried to uphold modern values of a respectable nation and government with the rights of citizenship and property ownership.
Once again you have my best wishes.
Some edits hit me...=D