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Salinn
- Posts: 71
- Joined: Mon Mar 08, 2010 3:11 am
Re: make claim stakes non-colliding
+5 to Claim authority - so many unused claims littering the places around my village!
My favorite post of all time:
LordHearth wrote:Much Curd
Very Cheese
So Cow
jorb wrote:The wiki is probably wrong, quite simply.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: make claim stakes non-colliding
if they are around your village why don't you just go "revoke the privilege" on them?
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: make claim stakes non-colliding
Since in case someone stored plenty of LP into a claim it can get tricky to impossible to get enough authority to revoke it.
At one point i had 100k LP in a claim, do the math what you would need to revoke that.
Updated my initial post in this thread to make it more clear that i want to see a claim shrink till gone when maintenance isn't performed.
At one point i had 100k LP in a claim, do the math what you would need to revoke that.
Updated my initial post in this thread to make it more clear that i want to see a claim shrink till gone when maintenance isn't performed.
Last edited by Granger on Tue Jun 15, 2010 8:09 pm, edited 1 time in total.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: make claim stakes non-colliding
i don't know how much auth it takes per tile anymore :/
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Salinn
- Posts: 71
- Joined: Mon Mar 08, 2010 3:11 am
Re: make claim stakes non-colliding
Sorry, I wasn't clear - I didn't mean they were in my village, I meant they are spread around nearby, looking all ugly/red and yet not allowing me to fix them/destroy stuff/salvage usable items without leaving scents. If they shrunk up with authority drain, resources could be used by others, recycled, instead of full houses of items going *poof* and resources wasted.sabinati wrote:if they are around your village why don't you just go "revoke the privilege" on them?
Reuse, recycle, less resources...I know, I'm a hippie.
My favorite post of all time:
LordHearth wrote:Much Curd
Very Cheese
So Cow
jorb wrote:The wiki is probably wrong, quite simply.
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JustasJ
- Posts: 205
- Joined: Wed Feb 03, 2010 1:48 pm
Re: make claim stakes non-colliding
Maybe the devs don't want people to build houses on top of the claims rendering them unaccessible by their own builders or something like that?sabinati wrote:well it sort of solves the problem, i could of course move the claim stake to a part of the claim that was more convenient for it to be, but really i don't see a point in them being a collision object.
Throughout the centuries there were men who took first steps, down new roads, armed with nothing but their own vision.
- Ayn Rand
- Ayn Rand
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: make claim stakes non-colliding
Well, your own hearthfire is non colliding but you cant build on it, so...JustasJ wrote:Maybe the devs don't want people to build houses on top of the claims rendering them unaccessible by their own builders or something like that?sabinati wrote:well it sort of solves the problem, i could of course move the claim stake to a part of the claim that was more convenient for it to be, but really i don't see a point in them being a collision object.
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Breakneck9
- Posts: 194
- Joined: Mon Sep 06, 2010 6:08 pm
Re: make claim stakes non-colliding
Granger and grog have a point, I started a different thread regarding removal of unused claims spread out and not under a village authority. This would clean up area's and free up possible resources people need. I don't see why everything else has authority or decay to it except claims. People who come in test the game out and leave claims if nothing else is just simply annoying.
Can or will the devs implement something or not. My area is littered with this eyesore, not to mention what griefers could do with claims and a little bit of LP.
It would improve the game's aesthetics at the very least. (and maybe improve the server's resources for processing all this unused crap to prevent all this lag, I am not a computer geek but it sounds good)
Can or will the devs implement something or not. My area is littered with this eyesore, not to mention what griefers could do with claims and a little bit of LP.
It would improve the game's aesthetics at the very least. (and maybe improve the server's resources for processing all this unused crap to prevent all this lag, I am not a computer geek but it sounds good)
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Repercussionist
- Posts: 262
- Joined: Tue Aug 10, 2010 2:35 am
Re: make claim stakes non-colliding
Actually, I have found the blocking and indestructible properties of the stake to be quite useful, i.e. for blocking off an alternate entrance to the cave where you make cheese.... I don't have to check on it, I don't have to waste time building walls that are going to decay anyway. It's not that much of a hassle to move it.
@Salinn
As far as leaving a scent: if it's really as unused as you claim, it shouldn't worry you that much. I raid abandoned claims pretty often without any repercussions as of date.
I say leave them as is.
@Salinn
As far as leaving a scent: if it's really as unused as you claim, it shouldn't worry you that much. I raid abandoned claims pretty often without any repercussions as of date.
I say leave them as is.
Zen always wins.
~K~
~K~
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: make claim stakes non-colliding
AFAIK, objects need to have a bounding box if you want to interact with them.sabinati wrote:i don't see a point in them being a collision object.