Fcn wrote:
Once again confusing griefing with thievery, however the issue I take here is the fact that you claim you have zero interest in a man hunt. This is kind of the issue, it's the mindset that you believe you deserve to punish someone, you shouldn't have to work for it because what they have done is wrong on some kind of out of game moral level, at least that's what your use of language suggests. That's the problem, right now there is very little work required to kill someone if they have committed a crime, because they can be killed offline, because they are never safe once they commit a crime unless they turtle away somewhere, which is boring for all parties involved.
Now, I'm not confused. I see very little utility to thieving. I don't enjoy theft. I don't enjoy being stolen from. I don't enjoy punishing thieves.
I also don't see it as particularly harmful, because there are limits to what anyone needs (or can use) and a true thief won't continue stealing what he has no use for, no place to store, etc. So thieves just amount to a tax on honest production - much like e.g. objects wearing out. I can pay that tax in stolen goods, or in maintaining walls and guards, or by retaining top-of-the-line rangers to punish the perpetrators. It's not going to amount to 100% and discourage me or anyone from playing.
On the other hand, I see much negative utility to grieving. It's driven a lot of people out of this game, and will quite probably drive out more. When it doesn't do that, it greatly reduces the fun for everyone. If I were in charge here, I'd ban grievers on detection - particularly the kind that clearly have no personal reason for their actions. (I.e. it's not aimed at a particular person with whom they have bad history.)
Net result - until someone comes up with a mechanism to prevent grieving without greatly inconveniencing thieves, I'm perfectly willing to see thieving made impossible in order to reduce or eliminate grieving.
And as for it requiring little work to kill a criminal - I don't mind that at all, unless it also deters honest folks from putting down criminals, lest it generate clues. The fewer criminals there are, the less "tax" I have to pay, and the more time I can spend on the fun parts of this game, like exploring all the nifty new things I can produce.