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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Hard-to-click items
Ctrl-rclick to pick up all items on tile, or display object q when used on built objects.
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: Hard-to-click items
perhaps add a key that lights up all item near you on the pixels that you can click them(cause sometimes its just 2 pixels that you can click:P), different colors for items very close to eachother... or something, just trowing it out there
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Hard-to-click items
Game world objects as I proposed could simply have better sprites. Go harass jorb for the one I specifically proposed there may be others.loftar wrote:I do agree that the hard-clickedness of certain objects are, to say the least, suboptimal. Does anyone have any suggestions of anything to do about it, though? I haven't really been able to think of any good, generally applicable rule of clickability (that would not entail the manual maintenance of auxiliary data).
As far as inventory ojects I like potjeh's suggestion but I think it should be default rclick behaviour and that wehat we do now should be shift.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Hard-to-click items
Lol noob! :)Chakravanti wrote:Game world objects as I proposed could simply have better sprites. Go harass jorb for the one I specifically proposed there may be others.
You'll just have to give up on that idea -- Jorb would never agree to it, seeing as how it would limit his "artistic license". :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Hard-to-click items
well my apologies to everyone for sending this thread down the shitter.
serious answer though, peapods oh my god. try dropping one sometime
serious answer though, peapods oh my god. try dropping one sometime
Karede wrote: It takes a special kind of autism to play this game
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Hard-to-click items
A mouseover highlight of objects (which could nicely couple with q display for buildable objects) would do the trick, then at least you would know when to click.loftar wrote:I do agree that the hard-clickedness of certain objects are, to say the least, suboptimal. Does anyone have any suggestions of anything to do about it, though? I haven't really been able to think of any good, generally applicable rule of clickability (that would not entail the manual maintenance of auxiliary data).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Hard-to-click items
That is exactly the reason I used stick figures. No one can copyright the concept of a square sign. It was, at best a loose suggestion depicting one generalized shape. The idea at raw is something that can be done any way he sees fit (or entirely different) but as long as we get a reasonable clicking area out of the sprite is all that is being suggested. No attempt at art in any form is present =P.loftar wrote:Lol noob!Chakravanti wrote:Game world objects as I proposed could simply have better sprites. Go harass jorb for the one I specifically proposed there may be others.
You'll just have to give up on that idea -- Jorb would never agree to it, seeing as how it would limit his "artistic license".
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Nanothnir
- Posts: 315
- Joined: Wed Jan 20, 2010 3:38 am
Re: Hard-to-click items
What about a Diablo or Sacred kind of Item Flower. A way of holding down a key that allows items that are pickupable to throw up a Flower which can be clicked like normal. Like have 30 Seeds on the ground 10 Seed Petals come up and are each clickable until you reach the end and then they disappear. For Plows and such behind walls, again another Flower comes up when you are near it perhaps...
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Hard-to-click items
but this only will appear, when you hemp-buff+ your boar/poppy-buff is active!Nanothnir wrote:What about a Diablo or Sacred kind of Item Flower. A way of holding down a key that allows items that are pickupable to throw up a Flower which can be clicked like normal. Like have 30 Seeds on the ground 10 Seed Petals come up and are each clickable until you reach the end and then they disappear. For Plows and such behind walls, again another Flower comes up when you are near it perhaps...
Favourite thread: viewtopic.php?f=9&t=3388
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Nanothnir
- Posts: 315
- Joined: Wed Jan 20, 2010 3:38 am
Re: Hard-to-click items
Yeah good choice...Grog wrote: but this only will appear, when you hemp-buff+ your boar/poppy-buff is active!
You need to be seeing things already to see these things.. ^_^
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...