Att. Jorbar. Keep your promise. Let W16 live!

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GreenScape
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Joined: Thu Sep 16, 2010 2:39 pm
Location: Ukraine, Kyiv

Re: Att. Jorbar. Keep your promise. Let W16 live!

Post by GreenScape »

Mateusz_Zboj wrote:
... but they'd rather have 18 vets and 2 newbies running at the same time than risk pissing off those vets ...
Really reminds me some other game, hmm.
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pagsiu
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Joined: Fri Feb 25, 2011 3:14 am

Re: Att. Jorbar. Keep your promise. Let W16 live!

Post by pagsiu »

Mateusz_Zboj wrote: I'd probably play Wurm if they'd do a reset + had active concurrent playerbase in 100+ but they'd rather have 18 vets and 2 newbies running at the same time than risk pissing off those vets by wiping out their stuff with perceived value of bajillion of Euros ( real value rapidly depleting as the game is practically dying )
Jackal reboot is coming, so you will have an opportunity to play with 100+ players on one server again. They wont wipe main servers because the newb drop-off rate is 99% and the vets are whaling their 50 alts every year, they keep this game alive.
Marking forum read since World 2.
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dafels
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Re: Att. Jorbar. Keep your promise. Let W16 live!

Post by dafels »

idk man, they promised a new world that should have started few months ago already
animary
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Joined: Wed Feb 23, 2011 4:05 am
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Re: Att. Jorbar. Keep your promise. Let W16 live!

Post by animary »

"Just thought I would throw this out there. I have planned and paid because of the promise that W16 will live on after your new world springs to life. I have enjoyed immensely the slow pace that has come with such a promise. Thinking I have time to do all the things I normally do not have time for. I would love for it to just be there, as Legacy have been for so many years."

Thoroughly agree. I'm having a great time now, hate to think of starting from scratch again. Not being one of those who are sailing around in a knarr or making cheese or steel weapons within two weeks of a restart, I greatly favor the more relaxed pace of longer worlds.



As for this world being wiped after a few months, my understanding was the Steam worlds would run about six months each while the non-steam worlds would run over a year each.


As an aside, there is that dreary grind of the first few days in a new world - running around for all the basic discovery points ...that you've already discovered in every previous world you played. So, how many discovery points can you get without increasing perception and exploration? If you have played at least two worlds previously you now start with that basic discovery on any new world. A little boost and a lot less grind for players with some experience.

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