133 players online. 2014 people on the forum.
What are you looking for?
What are your desires? world17?
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srt66
- Posts: 254
- Joined: Wed Sep 16, 2015 5:53 am
World16 has no hope.
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Jenno
- Posts: 140
- Joined: Wed Sep 17, 2025 10:04 pm
Re: World16 has no hope.
There is no way 2000 human beings visited this forum in the last 5 minutes. Where are those numbers coming from lmao?
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The_Blode
- Posts: 601
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: World16 has no hope.
those numbers must be bots and webcrawlers
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: World16 has no hope.
The_Blode wrote:those numbers must be bots and webcrawlers

Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: World16 has no hope.
Haven and Hearth forums corrupting and poisoning the LLM training data.


mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
GreenScape
- Posts: 554
- Joined: Thu Sep 16, 2010 2:39 pm
- Location: Ukraine, Kyiv
Re: World16 has no hope.
Those 133 people are the reason there is no W17. When subs trickle why stir the pot?
I hate you! Yes, you!
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
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BigCountry
- Posts: 215
- Joined: Wed Feb 06, 2019 4:07 am
Re: World16 has no hope.
I would actually play W16 actively if it were configured to motivate.
Running around killing 30q boar, 100q moose, and bear is not really motivating. Mammoths, you might get lucky if you drop one above 150q. Dungeons/lairs capping at 150 as well. Trolls sure but a lot of prep.
The entire animal spawn q is just horrid. There is basically no reason to PvE. The q is capped so everyone just said f it and left.
Running around killing 30q boar, 100q moose, and bear is not really motivating. Mammoths, you might get lucky if you drop one above 150q. Dungeons/lairs capping at 150 as well. Trolls sure but a lot of prep.
The entire animal spawn q is just horrid. There is basically no reason to PvE. The q is capped so everyone just said f it and left.

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animary
- Posts: 442
- Joined: Wed Feb 23, 2011 4:05 am
- Location: Ohio
Re: World16 has no hope.
By this stage of world the remaining players are mostly the rpg crowd that enjoy a peaceful game, usually 120-200 people. The PvP folks are mostly those who have "been there, done that" for everything in the game within five months, get bored, stop playing and wait for new world, usually about the same amount of them. The rest of the 2k people at the start of a world are newcomers who play briefly and leave.
A major issue with retention is that very little of this game is intuitive; a few beginner quests to help you make an ax or get something to drink, then you're on your own with little idea what to do or how to do it. Chat is helpful, but at the start are many established players who will give bad advice "because it's funny" or try to lure you to them (or get your location) for an attack, so you must be careful. Thus many quit in frustration in the first day, a few make a decent start but quit when all their effort is destroyed by some griefer.
I fully hope what was intimated at the start of this world comes to pass - Steam worlds of around six months duration (great for those who get bored in five months) and non-Steam worlds lasting over a year (two years, maybe longer, would be fine with me). In the longer world exhausted resources could respawn randomly a week or so after being depleted.
A major issue with retention is that very little of this game is intuitive; a few beginner quests to help you make an ax or get something to drink, then you're on your own with little idea what to do or how to do it. Chat is helpful, but at the start are many established players who will give bad advice "because it's funny" or try to lure you to them (or get your location) for an attack, so you must be careful. Thus many quit in frustration in the first day, a few make a decent start but quit when all their effort is destroyed by some griefer.
I fully hope what was intimated at the start of this world comes to pass - Steam worlds of around six months duration (great for those who get bored in five months) and non-Steam worlds lasting over a year (two years, maybe longer, would be fine with me). In the longer world exhausted resources could respawn randomly a week or so after being depleted.
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srt66
- Posts: 254
- Joined: Wed Sep 16, 2015 5:53 am
Re: World16 has no hope.
just died
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: World16 has no hope.
No worries, statistically this happens more often to people not capable of making screenshots than to other groups.srt66 wrote:just died
Do you see any people swimming to cross this river? Exactly, there is no need to build any bridge here.GreenScape wrote:Those 133 people are the reason there is no W17
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13