Can it fix the crashing in pvp that'd be nice
That's still a pretty big issue
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fallout
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Re: Debugging woes: Small rollback
Fuck me you're going to crash it every night now ya great guy
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loftar
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Re: Debugging woes: Small rollback
Yup, yet another one I wasn't looking for. In this case, a read-after-free bug when taming animals. Debugging goes on further...
You'll have to elaborate, because I don't know about that one.MightySheep wrote:Can it fix the crashing in pvp that'd be nice
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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SnuggleSnail
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Re: Debugging woes: Small rollback
every client jvm crash in fights occasionallyloftar wrote:You'll have to elaborate, because I don't know about that one.
I died because of it recently
When we were doing bigger fights with 40 or so people on screen earlier this world there were probably 10 or 20 crashes per side per hour if I remember right
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ZamAlex
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Re: Debugging woes: Small rollback
You can make call for symbolic reward and to make mass testing, i know that a lot of people will participate cuz everyone are interested at game stability.
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MightySheep
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Re: Debugging woes: Small rollback
I aint no nerd all I know is pvp has been borderline unplayable for quite a while because almost every1 crashes randomly. Seems to occur on every client not that any1 uses default in pvp lol.loftar wrote:You'll have to elaborate, because I don't know about that one.MightySheep wrote:Can it fix the crashing in pvp that'd be nice
Something about pvp make it happen and no1 can replicate.
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losexd
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Re: Debugging woes: Small rollback
job and loftar definitely need to participate on pvp fights, even if its just to keep walking and watching around while everyone else fight... and I mean participate in real fights, not valhalla..
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Kamekono
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Re: Debugging woes: Small rollback
Did anyone even try, for the sake of experimenting, to use default?MightySheep wrote:I aint no nerd all I know is pvp has been borderline unplayable for quite a while because almost every1 crashes randomly. Seems to occur on every client not that any1 uses default in pvp lol.loftar wrote:You'll have to elaborate, because I don't know about that one.MightySheep wrote:Can it fix the crashing in pvp that'd be nice
Something about pvp make it happen and no1 can replicate.
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loftar
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Re: Debugging woes: Small rollback
Amazing, this crash too was a another bug that anyone could have triggered for the last like 9 or so years, by destroying a raft while having its drop cursor active. So debugging still continues, I guess.
What, is this the nVidia bug rearing its head again? I thought that was fixed with some driver revision. I'd appreciate some hs_err_pid files to look at, but please post a new topic in the Bugs forum about it.SnuggleSnail wrote:every client jvm crash in fights occasionally
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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h3lblad3
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Re: Debugging woes: Small rollback
In PvP?Kamekono wrote:Did anyone even try, for the sake of experimenting, to use default?MightySheep wrote: I aint no nerd all I know is pvp has been borderline unplayable for quite a while because almost every1 crashes randomly. Seems to occur on every client not that any1 uses default in pvp lol.
Something about pvp make it happen and no1 can replicate.
Default doesn't let you control camera angles when you're zoomed out excepting the 4 pre-set angles.
Default also doesn't let you use settings for ease-of-clicking like turning off the graphics for trees or setting the world to be flat.
Not to mention extra hot key slots and the typical changes to how combat UI is displayed to make it easier to keep track of and understand.
I can't imagine anyone turning on default for PvP. You'd be a fish in a barrel.