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Jenno
- Posts: 140
- Joined: Wed Sep 17, 2025 10:04 pm
Re: Debugging woes: Small rollback
These bugs sound like something kids would make up on the playground. 
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Debugging woes: Small rollback
A blind fish. And the barrel has no water in it either.h3lblad3 wrote: I can't imagine anyone turning on default for PvP. You'd be a fish in a barrel.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Lao_Bao
- Posts: 51
- Joined: Thu Jan 16, 2025 11:54 pm
Re: Debugging woes: Small rollback
h3lblad3 wrote:In PvP?Kamekono wrote:Did anyone even try, for the sake of experimenting, to use default?MightySheep wrote: I aint no nerd all I know is pvp has been borderline unplayable for quite a while because almost every1 crashes randomly. Seems to occur on every client not that any1 uses default in pvp lol.
Something about pvp make it happen and no1 can replicate.
Default doesn't let you control camera angles when you're zoomed out excepting the 4 pre-set angles.
Default also doesn't let you use settings for ease-of-clicking like turning off the graphics for trees or setting the world to be flat.
Not to mention extra hot key slots and the typical changes to how combat UI is displayed to make it easier to keep track of and understand.
I can't imagine anyone turning on default for PvP. You'd be a fish in a barrel.
That's why I consider this legal cheating.
Custom clients should be nerfed or removed.
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dUmbins
- Posts: 116
- Joined: Thu Nov 27, 2025 8:33 pm
- Location: Africa
Re: Debugging woes: Small rollback
The glitching tentacles of programmatic dependencies envelop all logicality with effervescent obfuscation. These cavernous labyrinths of calculative jargon were not meant for the minds of mortal men.
I have crabs.
I'd hardly call anything the 120 Days of Sodom of our times. » special thanks to nutters
I only logged in to mark the forums read. by jorb » 2 Dec 2025, 06:07
Purus Pasta Client, Best Client!
I'd hardly call anything the 120 Days of Sodom of our times. » special thanks to nutters
I only logged in to mark the forums read. by jorb » 2 Dec 2025, 06:07
Purus Pasta Client, Best Client!
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Debugging woes: Small rollback
Don't rly feel qualified, but I'll ask somebody else. Pretty sure you've seen the logs already, tholoftar wrote:What, is this the nVidia bug rearing its head again? I thought that was fixed with some driver revision. I'd appreciate some hs_err_pid files to look at, but please post a new topic in the Bugs forum about it.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Debugging woes: Small rollback
as requested: viewtopic.php?f=49&t=79750
Granger wrote:Fuck off, please go grow yourself some decency.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Debugging woes: Small rollback
What do you mean by that? The only automated error reports I get are from uncaught Java exceptions, not JVM crashes.SnuggleSnail wrote:Pretty sure you've seen the logs already, tho
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Debugging woes: Small rollback
I just meant you've been sent a hs_err_pid of the same crash in PM before and they all look the same
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Kamekono
- Posts: 227
- Joined: Sat Jan 07, 2012 5:36 pm
Re: Debugging woes: Small rollback
So that's a no.h3lblad3 wrote:In PvP?Kamekono wrote:Did anyone even try, for the sake of experimenting, to use default?MightySheep wrote: I aint no nerd all I know is pvp has been borderline unplayable for quite a while because almost every1 crashes randomly. Seems to occur on every client not that any1 uses default in pvp lol.
Something about pvp make it happen and no1 can replicate.
Default doesn't let you control camera angles when you're zoomed out excepting the 4 pre-set angles.
Default also doesn't let you use settings for ease-of-clicking like turning off the graphics for trees or setting the world to be flat.
Not to mention extra hot key slots and the typical changes to how combat UI is displayed to make it easier to keep track of and understand.
I can't imagine anyone turning on default for PvP. You'd be a fish in a barrel.
I know default client doesn't have all the fancy stuff for PvP and nobody would use it, that's why I asked if someone experimented with it.
Because without testing it, the issue is just a custom clients one. Not loftar's problem
I'm sure the PvP community could come together and test in Valhalla (or even outside of it) if they wanted to. Assuming it's as common as a problem as some try to make it sound.
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Debugging woes: Small rollback
If a couple of PvPers cared, they could have alts fight each other using the default client. If they trusted each other, they could even agree not to do anything very lethal, then stage duels between their mains, so as not to have to go to the trouble of developing throw away alts equipped with fighting moves, stats etc.Kamekono wrote: I know default client doesn't have all the fancy stuff for PvP and nobody would use it, that's why I asked if someone experimented with it.
Because without testing it, the issue is just a custom clients one. Not loftar's problem
I'm sure the PvP community could come together and test in Valhalla (or even outside of it) if they wanted to. Assuming it's as common as a problem as some try to make it sound.
And of course PvPers who've already decided to abandon world 16 in favor of 16.1 might not even need to trust each other, as their world 16 mains aren't going to be played for much longer.