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Gilbertus
- Posts: 174
- Joined: Thu Jun 03, 2010 4:29 pm
- Location: Poland
Character walk/run speed after (in example) lifting objects
Let character remember last chosen walk / run speed so after lift something (or other things that decrease speed) speed can be set back to previous option.
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: Character walk/run speed after (in example) lifting objects
why hasnt anyone suggested this before?
dunno how easy it would be to apply but consider the fact you auto run if with a cart on pavement i dont think its hard.
dunno how easy it would be to apply but consider the fact you auto run if with a cart on pavement i dont think its hard.
[5:09:24 AM] kralmir: shrek is love

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[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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sabinati
- Posts: 15527
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Re: Character walk/run speed after (in example) lifting objects
they havekralmir wrote:why hasnt anyone suggested this before?
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Lordofdragonss
- Posts: 41
- Joined: Sun Jun 13, 2010 10:47 am
Re: Character walk/run speed after (in example) lifting objects
Sign me up. We need this one! It's very frustrating.
I will just add We should be able to walk with normal speed while holding some not-so-heavy items( like baskets with 4-9 slots).
I will just add We should be able to walk with normal speed while holding some not-so-heavy items( like baskets with 4-9 slots).
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burgingham
- Posts: 8486
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Re: Character walk/run speed after (in example) lifting objects
more than one timesabinati wrote:they havekralmir wrote:why hasnt anyone suggested this before?
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Nanothnir
- Posts: 315
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Re: Character walk/run speed after (in example) lifting objects
More then enough that if the Search engine was use, it would have been found easily...burgingham wrote:more than one timesabinati wrote:they havekralmir wrote:why hasnt anyone suggested this before?
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
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sabinati
- Posts: 15527
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Re: Character walk/run speed after (in example) lifting objects
lets face it though the search engine sucks
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Gilbertus
- Posts: 174
- Joined: Thu Jun 03, 2010 4:29 pm
- Location: Poland
Re: Character walk/run speed after (in example) lifting objects
I used search option but i didn't found anything useful. Sometimes its not obvious what words other people use to describe something.Nanothnir wrote:More then enough that if the Search engine was use, it would have been found easily...
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Character walk/run speed after (in example) lifting objects
lift and speed as keywords would have done the trick.Gilbertus wrote:I used search option but i didn't found anything useful. Sometimes its not obvious what words other people use to describe something.Nanothnir wrote:More then enough that if the Search engine was use, it would have been found easily...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Character walk/run speed after (in example) lifting objects
I'll show the link and quote when it was suggested so you can discuss more there.
viewtopic.php?f=5&t=2147
Also adopted in Granger's suggestion of the multitude of RSI
viewtopic.php?f=5&t=2147
It is such a PIA to adjust speed after carrying an object, especially when reorganizing areas. This function is already in place with the cart, it makes perfect sense to apply it here. It would obviously toggle to the fastest low-stam-drain speed for the present tile. It is intuitive interface and the function already exist so I would think it not difficult to implement. I might be wrong. I'm not a programmer so don't shoot me for saying that please. Thank you for your time and consideration!
Oh...and plowing.
Also adopted in Granger's suggestion of the multitude of RSI
Needs no explanation and could be done in the client. Maybe an option to select a default speed, or return to last speed before picking up the liftable item. [X] Discussion.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.