W16.1 Discoveries Thread

General discussion and socializing.
User avatar
SavageFox
Posts: 237
Joined: Sat Jun 19, 2021 12:55 am

Re: W16.1 Discoveries Thread

Post by SavageFox »

it's now missing shoes and gloves then it will be even more epically cringe but awesome at the same time
User avatar
pagsiu
Posts: 352
Joined: Fri Feb 25, 2011 3:14 am

Re: W16.1 Discoveries Thread

Post by pagsiu »

New wound from standing in thicket, very annoying...
Image
Marking forum read since World 2.
User avatar
linkfanpc
Posts: 2415
Joined: Wed Aug 05, 2015 7:07 pm

Re: W16.1 Discoveries Thread

Post by linkfanpc »

Image
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
User avatar
fallout
Posts: 964
Joined: Sun Apr 18, 2010 3:17 am

Re: W16.1 Discoveries Thread

Post by fallout »

River Bed Clay

Image
User avatar
pagsiu
Posts: 352
Joined: Fri Feb 25, 2011 3:14 am

Re: W16.1 Discoveries Thread

Post by pagsiu »

Unfug wrote:new biome: bad lands, bad sand can be digged up, quite hilly
Image
Marking forum read since World 2.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: W16.1 Discoveries Thread

Post by loftar »

pagsiu wrote:
Unfug wrote:new biome: bad lands, bad sand can be digged up, quite hilly
They were also supposed to have new trees, but I messed that up. Sorry. :(
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
GreenScape
Posts: 554
Joined: Thu Sep 16, 2010 2:39 pm
Location: Ukraine, Kyiv

Re: W16.1 Discoveries Thread

Post by GreenScape »

At least this way it'll remind us of Kenshi. Very authentic.
I hate you! Yes, you!
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
User avatar
menillos
Posts: 43
Joined: Sat Apr 11, 2020 7:04 pm

Re: W16.1 Discoveries Thread

Post by menillos »

sea pilars now give limestone or maybe they already did idk
User avatar
losexd
Posts: 365
Joined: Sat Oct 01, 2011 8:20 pm
Location: Brasil (:

Re: W16.1 Discoveries Thread

Post by losexd »

loftar wrote:
pagsiu wrote:
Unfug wrote:new biome: bad lands, bad sand can be digged up, quite hilly
They were also supposed to have new trees, but I messed that up. Sorry. :(
since they seems to not be included in biome generations, can u add seeds of them as dungeons rewards so we can repopulate these trees ? :D

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay, Will Consider, ???


My W7 Legacy old shop (Closed): viewtopic.php?f=35&t=35221
kaysaari
Posts: 171
Joined: Thu Mar 17, 2016 10:20 pm

Re: W16.1 Discoveries Thread

Post by kaysaari »

pagsiu wrote:
RebelGiarcus wrote:Birch bark clothing.
Image
Birch bark + string + thatch.
Looks like the stuff newborn babies come out covered in sometimes

Return to “The Inn of Brodgar”