We were top quality when -9 hit.
It was fun, not sure would want to do again.
0.5 would be a fun experiment next.
Let's try it.
Less shitposty:
For certain things it was nice to have quicker timers, but it was primarily the non-progression based things.
Virtually all progression timegates being slower would probably help with world longevity. We had 1.2k str miners a month from server up, which is kinda crazy. There's a point where you're basically capped. I'd be interested to see if delaying that enhances top level village longevity and helps the nabs stay closer rather than completely left in the dust as we had this world.
It'd also make remaining competitive easier for those who want to industry grind but not spend too much time?
More precisely, I propose that production time gates like 50% quicker ore smelting and lye making are good to increase as they add little value other than making production require longer play sessions. Progression time gates should be even slower than standard, including mine pyres, satiations, hunger, and curiosities. Maybe consider making every curio run longer but keep similar LP/hour to avoid necessitating really autistic curio crafting as well.
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Detharon
- Posts: 118
- Joined: Sat Mar 26, 2011 2:16 pm
Re: 0.5 Speed Next
Also please make characters walk slower and the combat should be twice as slow as well.
Yes, it's a rage bait
Yes, it's a rage bait
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kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: 0.5 Speed Next
Why stop at 0.5?
I'd be all in for 0.2! Or even 0.1. Imagine, it would take 80 hours for claims to become active!
I'd be all in for 0.2! Or even 0.1. Imagine, it would take 80 hours for claims to become active!
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: 0.5 Speed Next
I've always wondered what the game would be like if the nomadic state, hunter-gatherer to be clear, lasted much longer. I find the idea very intriguing... And as I've said in the past, it would also be cool if, in order to move from one era to another, you had to achieve some kind of community goal... To unlock agriculture, the Bronze Age, and so on... Creating different themed structures and new possibilities, a sort of Age of Empires...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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vipes
- Posts: 129
- Joined: Fri Nov 07, 2025 4:03 pm
Re: 0.5 Speed Next
+1 early game best game
The vast majority of weapons and armor in this game is basically useless rn since everyone rushes for the same handful of late game weapons and armor that are viable.
I wanna see pvp battles fought with fists and stone axes. I wanna see people decked out in wood and turtle armor
The vast majority of weapons and armor in this game is basically useless rn since everyone rushes for the same handful of late game weapons and armor that are viable.
I wanna see pvp battles fought with fists and stone axes. I wanna see people decked out in wood and turtle armor
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: 0.5 Speed Next
Vox populi, vox dei, Jorb.
Lookin' forward to that new world.
About that time to chill until it starts coming.
Lookin' forward to that new world.
About that time to chill until it starts coming.
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XBBW
- Posts: 254
- Joined: Sun Nov 03, 2024 2:39 am
Re: 0.5 Speed Next
nah fuck that, do GTA time speed, 1 second real life = 1 minute in game. So a full day in game is 24 minutes.
We gonna speed run that world into the desert, but hey it would be fun experiment.
We gonna speed run that world into the desert, but hey it would be fun experiment.
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jock
- Posts: 733
- Joined: Thu Mar 08, 2012 7:27 am
Re: 0.5 Speed Next
some Progression stuff sure e.g. minelayers, steel, smelting, curios, farming etc ( not animals or trees).
Actions speed stays double e.g. tree chopping, farming, digging, builidng minign etc all double speed so your more active and making cooler shit.
Honestly most curios can use a massive rework with a clean focus on 3 paths-
speed and gain - mirkwoods stuff, fast and consumed great lp/hr but not sustainable or easy on xp.
comfort and massproducable - shiny marble stuff, good overal never "best" but not worst the main bulk of curios you use should be here
big investment, big return - bug collections, troll skulls(they need rebuffed) study for a fuck ton, take tons of work or expensive material but pay off big in big amounts.
THen you just need a reason to get any of these skills over like 600 XD cause.... there maybe like 2 thats worth doing that for...
Actions speed stays double e.g. tree chopping, farming, digging, builidng minign etc all double speed so your more active and making cooler shit.
Honestly most curios can use a massive rework with a clean focus on 3 paths-
speed and gain - mirkwoods stuff, fast and consumed great lp/hr but not sustainable or easy on xp.
comfort and massproducable - shiny marble stuff, good overal never "best" but not worst the main bulk of curios you use should be here
big investment, big return - bug collections, troll skulls(they need rebuffed) study for a fuck ton, take tons of work or expensive material but pay off big in big amounts.
THen you just need a reason to get any of these skills over like 600 XD cause.... there maybe like 2 thats worth doing that for...