Kami Client

Forum for alternative clients, mods & discussions on the same.
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ramones
Posts: 3077
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: Kami Client

Post by ramones »

vatas wrote:
ramones wrote:Hey I have small issue, not sure if anyone can help. I accidently moved cattle roster menu down, and somehow dropped it so low that it went under my screen. Now if I turn it off and on I cannot get it back up since I somehow "threw" it so low that i cannot see the clickable place where I could of bring it back up. Any idea how I can reset this positioning? :S If I open game in another client I have it normally up, but here I can't get it up. Maybe there is just some kind of file I can delete so it resets it or something?
https://www.havenandhearth.com/forum/vi ... ow#p856947
Awsome, thank you!
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WiseWoman
Posts: 23
Joined: Mon May 14, 2018 1:39 am

Re: Kami Client

Post by WiseWoman »

I love the look and function of Kami however the mine support radius is no longer working and requires updating. Please when you have time could you update? Thanks in advance :)
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delfer8
Posts: 407
Joined: Wed Nov 24, 2010 11:31 am
Location: Halt's outpost

Re: Kami Client

Post by delfer8 »

Hello, kami, thanks for the client! it's so useful and has some polished stuff. However the already mentioned mine support radius issue and the crashes with the last update supports makes it dangerous for miners.


Thanks for your efford and keep up the good work!
Be nice, the woods are aware of you.


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Mateusz_Zboj
Posts: 760
Joined: Sun Jul 03, 2011 8:03 pm

Re: Kami Client

Post by Mateusz_Zboj »

Code: Select all

haven.UI$CommandException: error during ui command-handling: #<cmd 35 #<addwdg 8 @ 7 [mapview]> (deps 8 7) (bars 8 7)>
    at haven.UI$CommandQueue.run(UI.java:323)
    at haven.UI$CommandQueue.lambda$execute$0(UI.java:331)
    at haven.Loader.lambda$defer$0(Loader.java:240)
    at haven.Loader$Future.run(Loader.java:71)
    at haven.Loader$Future.access$400(Loader.java:42)
    at haven.Loader.loop(Loader.java:202)
    at java.base/java.lang.Thread.run(Thread.java:1474)
Caused by: java.lang.RuntimeException: failed to load mapfile
    at haven.GameUI.addchild(GameUI.java:1165)
    at haven.UI$AddWidget.run(UI.java:521)
    at haven.UI$CommandQueue.run(UI.java:319)
    ... 6 more
Caused by: java.io.IOException: error when loading index: haven.Message$FormatError: Unknown marker version: 2
    at haven.MapFile.load(MapFile.java:122)
    at haven.GameUI.addchild(GameUI.java:1149)
    ... 8 more
Caused by: haven.Message$FormatError: Unknown marker version: 2
    at haven.MapFile.loadmarker(MapFile.java:331)
    at haven.MapFile.load(MapFile.java:113)
    ... 9 more
Crashes after trying to log into a character. My guess is that may be due to previously playing on regular Ender client?
User avatar
xAlexx
Posts: 217
Joined: Wed Dec 03, 2014 9:10 am

Re: Kami Client

Post by xAlexx »

Mateusz_Zboj wrote:

Code: Select all

haven.UI$CommandException: error during ui command-handling: #<cmd 35 #<addwdg 8 @ 7 [mapview]> (deps 8 7) (bars 8 7)>
    at haven.UI$CommandQueue.run(UI.java:323)
    at haven.UI$CommandQueue.lambda$execute$0(UI.java:331)
    at haven.Loader.lambda$defer$0(Loader.java:240)
    at haven.Loader$Future.run(Loader.java:71)
    at haven.Loader$Future.access$400(Loader.java:42)
    at haven.Loader.loop(Loader.java:202)
    at java.base/java.lang.Thread.run(Thread.java:1474)
Caused by: java.lang.RuntimeException: failed to load mapfile
    at haven.GameUI.addchild(GameUI.java:1165)
    at haven.UI$AddWidget.run(UI.java:521)
    at haven.UI$CommandQueue.run(UI.java:319)
    ... 6 more
Caused by: java.io.IOException: error when loading index: haven.Message$FormatError: Unknown marker version: 2
    at haven.MapFile.load(MapFile.java:122)
    at haven.GameUI.addchild(GameUI.java:1149)
    ... 8 more
Caused by: haven.Message$FormatError: Unknown marker version: 2
    at haven.MapFile.loadmarker(MapFile.java:331)
    at haven.MapFile.load(MapFile.java:113)
    ... 9 more
Crashes after trying to log into a character. My guess is that may be due to previously playing on regular Ender client?
This is one of the many crashes/issues I have receieved and Kami hasnt had the time to properly update his client over the last few weeks due to IRL stuff.
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derkami
Posts: 198
Joined: Thu Jun 02, 2016 11:28 pm

Re: Kami Client

Post by derkami »

Update is live on all channels.
Make sure to validate / re-sub in steam if you didn't get it.

For the future I'll bundle all bugs / requests for all my projects in this discord:
https://discord.com/invite/hgNp8gQEY4
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User avatar
derkami
Posts: 198
Joined: Thu Jun 02, 2016 11:28 pm

Re: Kami Client

Post by derkami »

Updated with recent changes.
I also had quite a lot of changes the past month.

Might be a good time to check it out.

Code: Select all

03.05.2026:
* Merged loftar's code

01.05.2026
* Added toggle to block domesticated horses from being attacked.
* Switched stack and equipory openings to bottom left to match tooltips
* Added legacy bgm's on certain triggers. Might not be perfect. Taking feedback. Clientside triggers aren't perfect and cooldown makes it a song can't be played within 5 minutes.

28.04.2026:
* Fixed Ortho cams. Sorry guys.

27.04.2026:
* Fixed NPE on leftclick cave icons
* Added the ability to turn off warning highlights while in combat
* Added rotation smoothing
* Changed smoothing defaults to 0, so you gotta set this yourself

26.04.2026:
* Fixed small UI texture problem
* Fixed status widget texture problem
* Added disable yule light + fx toggle. enabled by default.
* Fixed a major stutter source
* Added the possibility to disable parallel tick processing
* Switching to ZGC now

25.04.2026:
* Fixed container highlight
* Buff toggle on login (restart required)
* Fixed cupboard size
* Fixed wall size
* Added compact mode map window lock
* Changed tooltip position to bottom right of mouse.
* Merged Loftar code.

23.04.2026:
* Fixed aggro rings on mammoth skulls.
* Added a couple of performance optimizations that hopefully will help
* More zoom without clipping. You're welcome.
* Fixe NPE on cave click to move (Minimap)
* Merged PR to fix a Nullpointer error (Thanks onefuncman)
* Added hide domestic animal option in experimental options.
* Fixed near clipping for ortho
* Added additional view to ortho, for screenshots. (Tanks FPS! You're warned)
* Added jitter smoothing options
* Added flat cave-walls from Hurricane (Thanks ND)
* Merged loftar code.
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Suffragium
Posts: 20
Joined: Sun Jan 12, 2014 1:45 am

Re: Kami Client

Post by Suffragium »

Minesweeper seems to have stopped detecting new tiles after the update? I tried turning it on and off. Old tiles still show.
User avatar
derkami
Posts: 198
Joined: Thu Jun 02, 2016 11:28 pm

Re: Kami Client

Post by derkami »

Suffragium wrote:Minesweeper seems to have stopped detecting new tiles after the update? I tried turning it on and off. Old tiles still show.
Updated the client.
Everything should work again.
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Suffragium
Posts: 20
Joined: Sun Jan 12, 2014 1:45 am

Re: Kami Client

Post by Suffragium »

derkami wrote:
Suffragium wrote:Minesweeper seems to have stopped detecting new tiles after the update? I tried turning it on and off. Old tiles still show.
Updated the client.
Everything should work again.
Dang, that was very quick. And yeah, it works. Thank you!

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