While a player is at the base, crashes occur, but very rarely. Outside the base, the game often crashes with the following error:
java.lang.NullPointerException
at java.base/jdk.internal.reflect.DirectConstructorHandleAccessor.newInstance(DirectConstructorHandleAccessor.java:62)
at java.base/java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:502)
at java.base/java.lang.reflect.Constructor.newInstance(Constructor.java:486)
at java.base/java.util.concurrent.ForkJoinTask.getThrowableException(ForkJoinTask.java:542)
at java.base/java.util.concurrent.ForkJoinTask.reportException(ForkJoinTask.java:567)
at java.base/java.util.concurrent.ForkJoinTask.invoke(ForkJoinTask.java:670)
at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateParallel(ForEachOps.java:160)
at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateParallel(ForEachOps.java:174)
at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:233)
at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:596)
at java.base/java.util.stream.ReferencePipeline$Head.forEach(ReferencePipeline.java:765)
at haven.render.TickList.tick(TickList.java:142)
at haven.PView.tick(PView.java:184)
at haven.MapView.tick(MapView.java:1934)
at haven.Widget.tick(Widget.java:794)
at haven.Widget$TickEvent.shandle(Widget.java:945)
at haven.Widget.handle(Widget.java:925)
at haven.Widget$Event.dispatch(Widget.java:877)
at haven.Widget$TickEvent.propagation(Widget.java:938)
at haven.Widget$Event.propagate(Widget.java:861)
at haven.Widget$Event.dispatch(Widget.java:879)
at haven.Widget$TickEvent.propagation(Widget.java:938)
at haven.Widget$Event.propagate(Widget.java:861)
at haven.Widget$Event.dispatch(Widget.java:879)
at haven.UI.dispatch(UI.java:663)
at haven.UI.tick(UI.java:416)
at haven.GLPanel$Loop.run(GLPanel.java:378)
at haven.JOGLPanel.run(JOGLPanel.java:246)
at java.base/java.lang.Thread.run(Thread.java:1583)
Caused by: java.lang.NullPointerException: Cannot read field "a" because "r" is null
at haven.MapWnd$MarkerObjs.updateobjs(MapWnd.java:1037)
at haven.MapWnd$MarkerObjs.autotick(MapWnd.java:1048)
at haven.render.TickList.lambda$tick$0(TickList.java:132)
at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:184)
at java.base/java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1708)
at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509)
at java.base/java.util.stream.ForEachOps$ForEachTask.compute(ForEachOps.java:291)
at java.base/java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:754)
at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:387)
at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1312)
at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1843)
at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1808)
at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:188)
There is a suggestion that this is somehow connected with the map or with the markers.
The player's quest giver circles are also very large. I don't know if this is related to a bug or not.
Who knows what the reason is?
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serVar161
- Posts: 550
- Joined: Mon Feb 23, 2026 10:55 am
The game crashes when moving outside the base
My english is bEd.
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gravesmerch
- Posts: 521
- Joined: Thu Sep 08, 2022 6:13 pm
Re: The game crashes when moving outside the base
there was an update related to marks, which requires custom client changes
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serVar161
- Posts: 550
- Joined: Mon Feb 23, 2026 10:55 am
Re: The game crashes when moving outside the base
Is there a way to fix this or does he need to wait for an update?gravesmerch wrote:there was an update related to marks, which requires custom client changes
And why am I still getting the same issue, but no errors or crashes? (And the circles on the quest givers are normal.)
My english is bEd.
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serVar161
- Posts: 550
- Joined: Mon Feb 23, 2026 10:55 am
Re: The game crashes when moving outside the base
Both I and the person who is experiencing the error are experiencing the Ender client.
My english is bEd.
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derkami
- Posts: 198
- Joined: Thu Jun 02, 2016 11:28 pm
Re: The game crashes when moving outside the base
You better be postin' this here then: Ender ClientserVar161 wrote:Both I and the person who is experiencing the error are experiencing the Ender client.
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serVar161
- Posts: 550
- Joined: Mon Feb 23, 2026 10:55 am
Re: The game crashes when moving outside the base
Okey, thanks.derkami wrote:You better be postin' this here then: Ender ClientserVar161 wrote:Both I and the person who is experiencing the error are experiencing the Ender client.
My english is bEd.
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serVar161
- Posts: 550
- Joined: Mon Feb 23, 2026 10:55 am
Re: The game crashes when moving outside the base
A quick clarification: the operating system is Linux.
Penguin fans, are any of you experiencing issues with the game, especially after the recent updates? Something related to the map?
Penguin fans, are any of you experiencing issues with the game, especially after the recent updates? Something related to the map?
My english is bEd.


