Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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Audiosmurf
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Re: Grand List of Simple Questions

Post by Audiosmurf »

I've been using a timber house for this to get early horses tamed for years, you can also do early taming with 2 people both armed with bows really easily, as long as you don't fuck up the math
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Schwarzvald
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Re: Grand List of Simple Questions

Post by Schwarzvald »

Audiosmurf wrote:I've been using a timber house for this to get early horses tamed for years, you can also do early taming with 2 people both armed with bows really easily, as long as you don't fuck up the math
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Kinglazy
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Re: Grand List of Simple Questions

Post by Kinglazy »

If I subscribed silver or gold tiers will I get the latest patch hat for free or are these given to subscribers before the patch is announced?
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Audiosmurf
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Re: Grand List of Simple Questions

Post by Audiosmurf »

You will not get it retroactively, no
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gravesmerch
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Re: Grand List of Simple Questions

Post by gravesmerch »

does Beaver Wrist Guards protects hands against crabs and lobsters?
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Granny
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Re: Grand List of Simple Questions

Post by Granny »

Question: I have an old pickaxe q 157 I bought early world, and I am wondering if it will cap ore and rocks and if so by how much. I have not been able to make a better pick axe for my miner yet. My plan is to continue to grow trees with boughs and hopefully I will get high enough quality on that to increase the q of my pickaxe. I would perhaps have bought one, but since I am in W16 there are no markets open as I know of, and buying one with a few other things for a game token is a bit late in this world as I do not know how much longer this world will last for. It just seems like a waste of a token at this point. Are there things here I have not taken into consideration? Something I am missing?

Edit: This is in W16
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linkfanpc
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Re: Grand List of Simple Questions

Post by linkfanpc »

gravesmerch wrote:does Beaver Wrist Guards protects hands against crabs and lobsters?
late asf but no, poor man's gloves are the only handwear i know for a fact does it. i would assume silk gloves or plate gauntlets can, but i also know for a fact lynx claws and beaver gauntlets DO NOT.
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Nightdawg
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Re: Grand List of Simple Questions

Post by Nightdawg »

linkfanpc wrote:
gravesmerch wrote:does Beaver Wrist Guards protects hands against crabs and lobsters?
late asf but no, poor man's gloves are the only handwear i know for a fact does it. i would assume silk gloves or plate gauntlets can, but i also know for a fact lynx claws and beaver gauntlets DO NOT.
silk gloves do not, for obvious reasons
plate gauntlets do not, FOR NO FUCKING REASON. THEY SHOULD BE AN UPGRADE EVEN. in jorb's mind, bitch ass crabs can pierce STEEL PLATE, but can't pierce puny leather
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vatas
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Re: Grand List of Simple Questions

Post by vatas »

Granny wrote:Question: I have an old pickaxe q 157 I bought early world, and I am wondering if it will cap ore and rocks and if so by how much. I have not been able to make a better pick axe for my miner yet. My plan is to continue to grow trees with boughs and hopefully I will get high enough quality on that to increase the q of my pickaxe. I would perhaps have bought one, but since I am in W16 there are no markets open as I know of, and buying one with a few other things for a game token is a bit late in this world as I do not know how much longer this world will last for. It just seems like a waste of a token at this point. Are there things here I have not taken into consideration? Something I am missing?

Edit: This is in W16
IIRC: Compared to animal products, ore should work inversely - it's first hardcapped by Masonry and then softcapped by the tool. Taking the node variance into account, the pickaxe only starts being the quality bottleneck once you reach something like 175 masonry.

(For an example if you have 100 masonry, in terms of quality, it doesn't matter if your tool is q200 or q300 - the ore should come out at 100.)
(Having your masonry be higher, with some margin, allows you to more easily spot the nodes that you're capping and might perhaps want to save for later, or use in spiraling.)
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Granny
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Re: Grand List of Simple Questions

Post by Granny »

vatas wrote: IIRC: Compared to animal products, ore should work inversely - it's first hardcapped by Masonry and then softcapped by the tool. Taking the node variance into account, the pickaxe only starts being the quality bottleneck once you reach something like 175 masonry.

(For an example if you have 100 masonry, in terms of quality, it doesn't matter if your tool is q200 or q300 - the ore should come out at 100.)
(Having your masonry be higher, with some margin, allows you to more easily spot the nodes that you're capping and might perhaps want to save for later, or use in spiraling.)

Thanks for the explanation. Much appreciated. I am on lvl6 and have 300 + masonry.

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